Enchanting is one of the skills in Skyrim that allows you to put magical enchantments into weapons, clothing, armor and jewelry. The more developed the Enchantment skill, the more the hero will be able to enhance his chosen item. Enchantments are special effects that must first be mastered. To enchant the desired item, you need to use a special soul pentagram, which can be found in the Magic Guild, in taverns, in other places, or installed in your own home. In addition, you also need a soul stone, the effect that you want to enchant in the enchantment menu, and, of course, the unenchanted item itself on which you are going to cast this enchantment. You can learn the enchantment effect by disassembling an item that is already enchanted. If the enchantment was cast on the weapon, then with each blow to the enemy, this enchantment diverges. Enchantment cost depends on the size of the soul stone chosen during enchantment. The larger the stone, the more damage can be dealt with enchanted weapons.
But since some enchantments are difficult to make, you can use the following cheats
PlayerEnchantObject Item_ID Item_ID_enchant_1 Enchant_ID_2 - get an item with the specified enchantments (item_id can be found in the article cheats for weapons or armor).
For example
PlayerEnchantObject 000877B1 0008850D 000F82FF
PlayerEnchantObject - Obtain a Ruby Silver Ring (its ID is 000877B1) with enchantments Time between shouts is reduced by 20% (0008850D) + Werewolf extra transformations. (000F82FF).
To improve skills
00109632 - The Enchantment skill is increased by your chosen number of units.
0007A106 - Increases attack with two-handed weapons
0007A104 - The number of coins per item decreases
0007A103 - Increases stealth skill Selected percentage
0007A102 - The skill of improving weapons and armor is increased
0007A100 - pickpocket success increases
000D6933 - increases the skill of eloquence
0007A0FF - Increases damage from one-handed weapons
0007A0FC - Hacking is facilitated by the number of percentages you have chosen
0007A0FB - The skill of wearing light armor increases
0007A0F9 - Heavy armor wear skill increases
0007A0F3 - Shield block increases your chosen percentage
000F6906 - The success of eloquence increases the number of percent you have chosen
0007A0FE - Bow damage increases by the percentage you choose
0008B65C - Created potions become stronger than your chosen percentage
0003EB29 - Enchantment of the selected item is more powerful by the number of units
0049507 - Increased stamina
00049504 - Increases magic
000493AA - Increase health
00109630 - Magic restores the amount of interest you have chosen
0007A105 - Restoration of stamina your chosen percentage
0007A0FD - Magic restores the amount of interest you have chosen
0007A0F8 - Health is restored by the percentage you choose
To increase resistance
00109638 - Increased resistance to electricity
00109637 - Increased resistance to magic
00109636 - Increased resistance to cold
00109635 - Increases resistance to fire
00049295 - Increased resistance to electricity
000FF15E - Increases resistance to poisons
000B7A35 - Increases resistance to magic
00048F45 - Increases resistance to cold
00048C8B - Increases resistance to fire
00100E60 - Increased disease resistance
On spells
00109634 - Recovery spells are consumed more slowly
00109633 - Illusion spells cost more slowly
00109631 - Destruction spells consume more slowly
0010962F - Witchcraft spells are consumed more slowly
0010962E - Change spells consume more slowly
0007A101 - Recovery spells are consumed more slowly
0007A0FA - Illusion spells are consumed more slowly
0007A0F6 - Destruction spells are consumed more slowly
0007A0F5 - Witchcraft spells are consumed more slowly
0007A0F2 - Spell changes are consumed more slowly
0010E809 - All spells cost 3% less magicka
Miscellaneous
0008850D - Time between shouts is reduced by 20%
000EE5c4 - Enchant Namira's Ring
000F82FF - Additional transformations for the werewolf for the number of units you have chosen.
000F8475 - You receive the Ancient Mask
0010FC14 = Mask - heal or summon a priest
00092A57 - A mask that reduces the noise of your movement
00092A48 - You can swim underwater without choking
0007A0F4 - The amount of weight increases
00017120 - Increases armor class by one.
000FF15C - Sneak attacks with one-handed weapons deal twice as much damage
000424E2 - Damage without weapons
Weapon Enchant ID
PlayerEnchantObject Item ID Enchant ID 1 Enchant ID 2 - Get an item with the specified enchantments.
PlayerEnchantObject 00013989 0002C593 000FEFBC
PlayerEnchantObject - Get a Steel Sword (00013989) enchanted with Elemental Fury (0002C593)
By the Light of Meridia (000FEFBC).
To increase the charge, equip the required weapon whose charge you want to increase, and apply the following cheat codes:
player.setav LeftitemCharge N - charge the weapon in your left hand for N charges
player.setav RightitemCharge N - Charge the weapon in your right hand for N charges
0004605A - Deals fire damage. Ignited take additional damage.
0004605B - Increases Cold Damage and increases stamina
0004605C - Increases Electric Damage, takes away magic from the enemy
0010A273 - Inflicts the number of units you have chosen on the enemy.
000AA157 - Absorbs the enemy's stamina
000AA156 - Absorbs magic from an enemy
000AA155 - Absorbs health from an enemy
0005B44F - Takes away magic from the enemy
0005B450 - Takes away a certain number of units of strength
000FB409 - Drain health from the enemy
Additionally
0002C593 - Elemental rage (effect after shouting - increases combat speed)
000FEFBC - Light of Meridia - increases Damage to undead, explosion chance, causing fear in the enemy
0010B116 - Silver Damage (Silver Sword)
000F23F9 - Elf Slayer
0010582E - Additional damage to the Nords
00105831 - Additional damage to animals
0003B0B1 - Deals additional damage under the moons
000ACBB5 - Summoned Daedra are banished back to Oblivion
000ACBB6 - Chance to paralyze the enemy
000F5D15 - Additional damage to trolls
0005B46B - The undead take flight
000F5D24 - Fills a soul gem
000FB404 - Holdar's Soul Capture
0010FAF1 - unknown
0005B452 - unknown
00069CE6 - Bound sword FX
000C5BE1 - Bound Bow FX
000C5BE0 - Bound Ax FX
000BEE93 - Creatures and people take flight
0005B451 - Creatures and people take flight
000BEE94 - Creatures and people take flight
001019D6 - Increases Blacksmithing and deals increased damage with electricity
In order to endow any item with new unique properties, Minecraft players resort to enchantment. This is a very important and interesting addition added by the developers to the main game. The Minecraft Enchantment mod allows you to cast spells on useful items such as weapons, armor or tools, increasing their strength and durability. We will talk about how to master the skills of magic in today's article.
Enchanting in Minecraft
This process can seem complicated, especially if the player is encountering it for the first time and trying to figure it out on their own. Therefore, we suggest that you familiarize yourself with our tips in order to spend a minimum amount of time and effort on learning the art of enchantment.
Spells are cast in a completely random way, however, by gaining a little experience and pumping skill, you can easily open several powerful methods. The enchantment table is the main item with which you can create magic. How to build it can be found in the next chapter.
Preparing for Enchanting: Building a Table
To build this important item, you need to get one book, two diamonds and four obsidian ingots.
- The book is made from one piece of leather and three sheets of paper. Another way is to destroy the bookshelves in the NPC libraries.
- For diamonds, it is best to go to the deposits of diamond ore, armed with an iron pickaxe (preferably two). It is worth remembering that this is one of the rarest ores in Minecraft, so you can only find it deep underground. Sometimes diamonds can fall out of random chests, so you need to look both ways.
- To mine obsidian, you will have to craft a diamond pickaxe. To find the ore, it is not necessary to go to the lower levels, just dig to the lava and fill it with water.
Having received all the necessary items, you can craft an enchantment table. In order to get the best effect from future witchcraft, it is recommended to furnish the table with bookshelves. This is done in order to increase the level of items that will be enchanted. The process of casting spells is accompanied by a beautiful animation: nearby bookshelves release magical runes that carry a special energy. It is noteworthy that the enchantment book (in Minecraft, this is the name of the book that is placed on the magic table) always turns towards the player.
A little tip: to access absolutely any spells, we recommend building three tables at once and arranging them in a certain order - place one between the bookshelves, the second one next to them, and the last one to be placed somewhere to the side.
Bookshelf Secrets
We have already mentioned that in order to get the most powerful spells, you need to furnish the table with books. In total, fifteen shelves are required. They should be located two blocks away from the table, the level may be the same or slightly higher than the base. Only the correct placement will activate the runic animation we talked about above.
Details to pay attention to:
- The action of the bookshelves can be blocked by snow or torches. It is worth considering this feature when it comes to low-level.
- To create a shelf, you will need three books and six blocks of wood. All material is placed in the cells of the workbench.
Level 30
The strongest enchantment in Minecraft only works at level 30. You can gain experience by killing hostile mobs, mining, smelting metal and cooking. If there is no time to wait until the next monster attacks you, and you really want to pump, then you should try the following:
- You can summon a hostile mod yourself - a spawner is used for this.
- You can score points for pumping by breeding and killing pets. Chickens are the best option - they eat simple seeds and do not have a lot of health.
- Having received a special potion that gives the character fire resistance, you can go to the Lower World. This location also gives a lot of room for fast pumping.
An interesting detail of enchantment in Minecraft: a powerful spell takes three levels from the character. The easiest way is to get to the thirtieth level right away, so that later you can spend only 168 experience points. If you conjure at the thirty-third level, then the number of lost points will increase to 216, which is not very profitable.
Enchanting Instructions
First you need to put one or another object in the center of the table. Due to the element of chance, some items have a much better chance of getting a high level of enchantment. This includes gold, leather armor, and wooden tools.
The next step is to add lapis lazuli. After the release of Minecraft 1.8, the use of this mineral became necessary for every spell. Lapis lazuli can be found underground and is more common than diamonds.
Hover your mouse over an item.
Perform the enchantment by choosing one of the options on the screen. Each item has three different upgrades.
To improve the received enchanted item, you can use the anvil. In order to build it, you will need iron in the form of three blocks and four ingots. With the help of the anvil, you can not only improve items, but also combine them with each other. Before that, you should make sure that their charms are compatible.
Enchanted items will be very useful when exploring the Nether.
If you do not want to lose experience points with each spell, you should contact the village priest. For enchanted items you will have to pay with emeralds.
Enchanting commands in Minecraft cannot be the same. If you combine "Defense 1" with "Defense 2", then only "Defense 2" will remain as a result, since its level is much higher. When you combine "Protection 2" and "Protection 3" you get "Protection 3", and so on.
Only one damage spell can be cast on a sword. Armor cannot have multiple enchantments at the same time with the name "Protection". For tools, there is also a restriction: it is forbidden to use the "Silk Touch" and "Luck" at the same time.
Place the item on the enchanting table. Some items are more likely to receive high-level enchantments than others. There is also an element of randomness involved, so there are no guarantees, but remember the following:
- Gold items have the highest chances of high-level enchanting, but due to their low durability, enchanting them is not so profitable, of course, if you do not mind the extra experience. The same goes for wooden tools and leather armor, but their level of enchantment will be much worse than gold items.
- Enchanting iron swords and tools is slightly better than diamond ones. However, diamond armor is still superior to iron armor.
Place lapis lazuli in the second cell. In version 1.8, all enchantments require lapis lazuli. If you want to enchant an item to the maximum (lower enchantment slot), then each enchantment will require 3 lapis lazuli from you.
Hover your mouse over an item. In version 1.8, the ability to view enchantments before choosing them was added. To do this, just hover the mouse over the spell. You are guaranteed to get these enchantments, and with luck - three or more.
Enchant an item to reset the enchant options. You will not be able to change the available enchantment options without selecting one of them. However, these three upgrades will be different for each item, and if you enchant one of the items, you will reset these upgrades for all items at once. For example, if you don't like sword enchantments, check out the available enchantments for bows, tools, armor, or fishing rods. If you enchant one of these items, you will see that when enchanting the sword, new enchantments appeared.
- If you think all upgrade options are useless, then choose the cheapest (top) enchantment to spend only 1 level and 1 lapis lazuli. Use the book to add a charm to an item on the anvil, as described next.
Upgrade an enchanted item with an anvil. To craft an anvil, you will need three blocks of iron (top row) and four iron ingots (bottom row and center slot). Among other things, on the anvil you can combine enchanted items and transfer enchantments from books to them, paying for it with your experience. Here's how it works:
- Books have a poor chance of getting a good enchantment, but on the anvil they can be combined with any other item.
- On an anvil, you can combine two identical items (by material and type) to restore durability and combine enchantments.
- Before combining enchanted items, make sure their enchantments are compatible. (see Warnings section). If the enchantment is not compatible, then the enchantment from the second item will be lost.
Enchantment Manual
Enchanting is the most requested skill in the game. Enchanted weapons and armor are used by all "classes" of players, from the first levels to the end of the game. Enchanting is not too difficult, although there are several features and "tricks". For those who are not sure what's what in Enchanting, this manual has been prepared.
Basics
Enchanting in TES occurs by capturing the souls of creatures into soul gems, then "merging" the soul gems with a previously unenchanted item. The higher the Enchant skill level, the stronger the effect (if the effect has a strength).
All armor and jewelry enchantments in Skyrim constant, with the exception of the "Spellbreaker" Shield, which only manifests its effect when blocking, and the "Bloodthirst Targe" shield, although the latter is generally unenchanted but not enchantable. Unlike armor, weapon and stave enchantments are spent as enchantments are used, that is, successful attacks on the enemy (staves, melee weapons) or on the target (bows, it does not matter if you hit the target).
You can enchant with your own powers only unenchanted weapons, jewelry and armor, you can't enchant staves yourself. All Enchanting skill-up effects (potions, perks) only work on new enchantments, the power of already enchanted items can only be "changed" by bugged Restoration potions (see section below).
Effects that can be put into weapons or armor must first be learned. This is done by destroying the enchanted item (not all enchanted items allow this) - the effect then appears in the list of enchantments available to the player in the enchantment interface, and the item disappears. The learned effect does not have exactly the same data as the enchantment "withdrawn" from items, only the general enchantment mechanism is used. For example, taking an ax with 25 fire damage and removing the enchantment from it, we get a generalized "fire damage" effect. The strength of this effect when it is used in enchantment by a player depends on the level of the Enchantment skill and the size of the soul enchanted in the Soul Stone, and in the case of damage enchantments or influence on creatures, it also depends on the level of Magic schools (for example, the same weapon enchanted with fire damage will give more for the owner of the Enhanced Flame perk than for a hero without a Destruction skill). Some effects (such as damage from unarmed attacks, the ability to breathe underwater) have a constant value and do not depend on skill level and soul value.
Several items (the Linwe set, the sanctity of marriage ring) are equipped with "removable" enchantments that do not fit anywhere. Perhaps this is due to the fact that their effect was originally intended only for the original items themselves (which are unique, therefore, the player simply cannot find others like this, but without enchantment).
Soul Magnitude
Creatures and non-humanoids - with the exception of the Falmer, who are so brutalized that they wear animal souls, soulless Dwemer technology and Dragons, from which Dovakin sucks out the soul - are carriers of the so-called "bright" souls. They can be captured through a spell, a staff, or the effect of a weapon hitting light soul gems.
"Ready" enchantment potions can be found every 10 days in the Archmage's Chambers in the College of Winterhold. Until you are an archmage, you will have to steal them, but it's worth it - potions of 20% strength are rare in loot and even less often on sale, while your own potions are obtained above 20%, usually closer to player level 50.
Needed so that the gamer can impose all sorts of effects on equipment. Otherwise, you will have to study each spell separately. Why this is needed will be discussed in the article.
Enchanting
This is a skill in The Elder Scrolls V: Skyrim that allows you to enchant armor, weapons, or jewelry. The higher the level of the caster, the better the effect will be.
It should be noted that additions are applied to items that do not have enchantments. Moreover, each object can have no more than 2 magical effects, unless a special mod is installed. Enchantment must first be studied, and only then, using the pentagram of souls, it is required to impose them on the necessary product. It will be required, in addition to the specified artifact:
- filled soul gem;
- not an enchanted item;
- decide on the effects that you want to "attach" to the armor, weapon or ring.
In addition, if a gamer plans to enchant things through console commands, then he must know not only the ID of the enchantments in Skyrim, but also the items. The information is necessary for prescribing the appropriate code.
TES V: Skyrim - Weapon Enchant IDs
The cheat looks like this: PlayerEnchantObject ID 1 ID 2 ID 3. Where ID 1 is the serial number of the item that is the target of the enchantment, ID 2 is the number of the first enchantment, and ID 3 is the number of the second.
Example: PlayerEnchantObject 00013989 000F5D15 0004605B. After entering, the Dovahkiin will receive a Steel Sword (00013989), enchanted with additional damage against trolls (000F5D15) and damage from the elements of cold (000FEFBC).
№ | Name | Description | ID | № | Name | Description | ID |
1 | Fire Damage | The enemy takes fixed fire damage. While burning, also loses health | 0004605A | 10 | Paralysis | Enemy is briefly paralyzed | 000ACBB6 |
2 | Stamina Damage | The opponent loses a certain amount of strength | 000a6984 | 11 | Fear | Creatures below a certain level scatter for a while | 000BEE94 |
3 | Electric Damage | Electric shock damage that also affects mana | 0004605C | 12 | Silent moon magic | Under the moons, the enemy takes damage in the form of burns | 0003B0B1 |
4 | Cold Damage | The element of ice takes away not only health, but also strength | 0004605B | 13 | Soul capture | If the enemy was overtaken by death before a certain time, the soul stone is filled | 000F5D24 |
5 | Magic Damage | Enemy loses mana | 0005b475 | 14 | Exile | Daedra are banished to Oblivion | 000ACBB5 |
6 | Chaotic Damage | The enemy is at risk of taking damage from the elements of fire, ice and electricity at the same time | 0301a578 | 15 | heather geis | Extra damage dealt to Nords | 0010582E |
7 | Power Absorption | The caster drains power from the enemy | 000AA157 | 16 | Fire Soul Trap | The enemy takes fire damage. If you die for some time, the soul gem is charged | 0004003 |
8 | Health Absorption | Similar but healthier | 000AA155 | 17 | Serrated Pickaxe | Increases blacksmithing skill and +5 electricity damage | 001019D6 |
9 | Magic Absorption | The same, but with magical energy | 000AA156 | 18 | Scare away the undead | The dead below a certain level scatter in terror | 0005B46B |
In Skyrim, increasing the skill of the caster directly affects the power of the spell. To learn the effects without cheats, you need to disassemble the item on the pentagram of souls. The thing itself will be destroyed.
Armor and jewelry
Similarly, with other elements of Dovakin's uniform: everything is subject to study with further disposal, or cheat codes are prescribed.
Example: PlayerEnchantObject 0001B39F 000ad55e 00092A57. The player will receive Lamellar Boots with a fire resistance effect (000ad55e). Additional effect (00092A57) - media moves silently. Enchantment IDs in Skyrim in the table below.
№ | Name | Description | Equipment elements | Enchant ID | ||||||
Booking | Helmet | Gloves | Boots | Shield | Amulet | Ring | ||||
1 | water breathing | Dragonborn gains the ability to breathe by swimming in water | - | + | - | - | - | + | + | 000fc067 |
2 | Stamina Boost | Increased upper limit of stamina | + | - | - | + | - | + | + | 000fcef8 |
3 | Health Boost | Health increases | + | - | - | - | + | + | + | 000fcefd |
4 | Fortify Magic | Increased magical energy | - | + | + | - | - | + | + | 0010dd3a |
5 | Artful Trader | Prices from sellers become more profitable for the player | - | - | - | - | - | + | - | 0010df4b |
6 | Alchemy | More powerful potions and poisons are created | - | + | + | - | - | + | + | 000fc004 |
7 | Block | When blocking a hit, absorb more damage | - | - | + | - | + | + | + | 0010df1d |
8 | Breaking | Enchantment increases the skill of breaking locks of doors and chests | - | + | + | - | - | + | + | 000b504e |
9 | Recovery | Restoration spells require less mana | + | + | - | - | - | + | + | 000fc031 |
10 | Increased regeneration and mana recovery | Mana Regeneration Rate is added to the effect of Regrowth | + | - | - | - | - | - | - | 0010d682 |
11 | Two-handed weapon | Damage dealt with two-handed weapons is increased | - | - | + | + | - | + | + | 00100e50 |
12 | Change | Reduced mana cost for the school Changes | + | + | - | - | - | + | + | 000ff7de |
13 | Increase change and magic regeneration | In addition to the Alteration enchantment in the form of increased magicka regeneration | + | - | - | - | - | - | - | 00101778 |
14 | Illusion | School of Illusions requires less mana | + | + | - | - | - | + | + | 0010cfd2 |
15 | Illusion + mana regeneration | In addition to the previous one in the form of magic energy regeneration | + | - | - | - | - | - | - | 0010d679 |
16 | pickpocketing | Increases the chances of quietly picking other people's pockets | - | - | + | + | - | + | + | 00100e32 |
17 | Witchcraft | Magic cost for the School of Witchcraft has been reduced | + | + | - | - | - | + | + | 000fc00d |
18 | Boost sorcery and regeneration | In addition to Affliction, mana regenerates faster | + | - | - | - | - | - | - | 02015cbf |
19 | blacksmith craft | Better weapons and armor are being created | + | - | + | - | - | + | + | 0010df21 |
20 | Light armor | Increased Light Armor skill | + | - | + | - | - | + | + | 000acc94 |
21 | One-handed weapon | Dovahkiin deals more damage with one-handed weapons | - | - | + | + | - | + | + | 00100e2d |
22 | Destruction | School of Destruction costs less mana | + | + | - | - | - | + | + | 0007a125 |
23 | Destruction and mana regeneration | Addition to the previous one in the form of energy recovery rate for spells | + | - | - | - | - | - | - | 02015cba |
24 | stealth | Higher chance of being invisible | - | - | + | + | - | + | + | 000d53f2 |
25 | Shooting | Increased damage dealt by bows and crossbows | - | + | + | - | - | + | + | 000fc02b |
26 | Heavy armor | Improved Heavy Armor skill | + | - | + | - | - | + | + | 00100e10 |
27 | Increased carry weight | The hero can carry more items | - | - | + | + | - | + | + | 000d53e7 |
28 | Without weapons | Improved hand-to-hand combat skills | - | - | + | + | - | + | + | 0010a06a |
29 | Recuperation | Stamina regenerates at a faster rate | + | - | - | + | - | + | - | 00100e55 |
30 | Health regeneration | Life points replenish faster | + | - | - | - | - | + | + | 00100e51 |
31 | Magic replenishment | Mana refills at a faster rate | + | + | - | - | - | - | + | 000c5d11 |
32 | muffled footsteps | The player moves quietly | - | - | - | + | - | - | - | 000d5371 |
33 | disease resistance | Dovakin increases resistance against various diseases | + | - | - | - | + | + | + | 00100e65 |
34 | Magic resistance | Increases the ability to resist damage from magic of different schools | - | - | - | - | + | + | + | 0010dfb8 |
35 | fire resistance | Reduces incoming fire damage | - | - | - | + | + | + | + | 000ad55e |
36 | Cold resistance | Similar, but with the element of cold | - | - | - | + | + | + | + | 0001b3d0 |
37 | Electricity resistance | The same, but about electricity | - | - | - | + | + | + | + | 000ad4d1 |
38 | Poison Resistance | Increases resistance to poisons | + | - | - | - | + | + | + | 00100e5f |
Additional components
If, nevertheless, there is a desire not to resort to using cheats everywhere, but to use them only partially, in order to delve into the process of enchanting items, you can use the command to get an enchantment potion. The Skyrim ID of such is different depending on the quality.
- normal (10%) - 00039CFB;
- potion (15%) - 00039D02;
- potion (20%) - 00039D0A;
- elixir (25%) - 00039D12.
They are added to the game using the player.additem [N] command, where N is the number of items.
Cooking set
Enchantment in Skyrim goes hand in hand with blacksmithing and alchemy. There is a way to bring out a unique potion with a high percentage in order to cast high-level enchantments under the influence:
![](https://i0.wp.com/fb.ru/misc/i/gallery/41999/2600483.jpg)
Brewing a potion with a high percentage
- The first set of clothes for alchemy is enchanted, put on, a new potion is brewed. It turns out 30%.
- After application, the enchantment of the second set of clothes follows, which is worn instead of the first. The potion is being brewed in it again. It turns out already 32%.
So the process is repeated. The nuances are as follows:
- Vampires with the Necromage ability can achieve up to 33% effect with Alchemist Clothes and up to 46% with Enchantment Potion.
- If you also wear Ahzidal's boots and any three parts of the relic of the same name, then a boost of up to 39% is achieved with alchemical clothing and up to 49% with potions (using the Shadow Seeker and Magic Seeker skills).
The final set will no longer be able to give potions with a large percentage if some mods are not used. On the other hand, it should be understood that playing a character with high magical effects is simply not interesting. Therefore, many either use the enchantment IDs in Skyrim, prescribing specific 3-4 cheats, or are simply content with what they find.
Notes
Working in such a direction as "Enchanting", you should know:
![](https://i1.wp.com/fb.ru/misc/i/gallery/41999/2600819.jpg)
Alternative
Another way to avoid tedious prescribing long console commands is to prescribe a cheat on already existing things with charms (player.additem [N]).
Some items in Skyrim with enchantment:
![](https://i0.wp.com/fb.ru/misc/i/gallery/41999/2600824.jpg)
Verdict
Knowing the enchantment ID in Skyrim is not such a useful skill, since the hero, hung with the strongest magical effects, is simply doomed to become boring and uninteresting. After all, any enemy will fall from one wave of the weapon.
There is simply no such enemy in the game that can compete with you. Even if you increase the difficulty level.
In summary, it should be said that it is not necessary to abuse cheat codes in such an epic computer game as TES V: Skyrim. Otherwise, the whole impression will be spoiled. What is the point of thinking over the tactics of dealing with this or that creature, if there is a “killer stick”? But do you need to think about how to safely steal an artifact from a tower filled with enemies, if you can write a command and go through the air?