Download weapon pack stalker shadow of chernobyl 1.0004. Arsenal of mods - MODSTALKER - everything for a real stalker! Features of weapon modification

Developer: FM Team
Platform: Shadow of Chernobyl 1.0004
Release date: MBT

Description:
FM Weapons Pack— one of the large weapon packs for S.T.A.L.K.E.R. The shadow of Chernobyl. This modification contains about 210 types of weapons and attachments and their world models, as well as dozens of new items, new visuals for old ones, new NPC animations and many other additions and changes.

I would like to specifically note that The pack is in the Open Beta Testing (OBT) stage And is constantly being improved.

Weapons:

Pistols:

1. PM
2. PM "Nagradnoy"
3. PB
4. TT-33
5. Fort-12
6. Fort 14
7. OTs-33
8. GSh-18
9. MP-443 "Rook"
10. MP-412 “Rex”
11. Mauser Shansei 45
12. Mauser Red 9
13. Mauser C-96
14. Mauser C-96 (automatic)
15. Revolver 44
16. Smith & Wesson revolver
17. Thompson G2 Contender
18. Colt "Python" Silhouette
19. Colt M1911
20. Colt Socom OHWS
21.Walther P38
22. Walther P99
23. Walther P99 chambered for 9x18
24. Desert Eagle
25. Desert Eagle Mark XIX
26. Beretta 92FS
27. Beretta 93R
28. Sig P220
29. HK USP 45
30. FN Browning HP-SA

Submachine guns:

1. PPSh-41
2. PPS-43
3. PP-19 "Bison"
4. PP-19 “Bison 2-07”
5. PP-19 “Bison” chambered for .45
6. PP-91 “Kedr”
7. AEK-919K “Chestnut”
8. SR-2M
9. Sten MK II
10.MP-40
11. HK MP5A3
12. HK MP5A3 chambered for 9x18
13. HK MP5A3 shortened MP5k
14. HK MP5A3 silent
15. HK MP7A1
16. Ingram MAC 10
17. Ingram MAC 11
18. Kriss Super V
19. FN P90

Automatic rifles:

1. AKS-74U
2. AKS-74UB
3. AK-74M
4. AK-74 “Shooter”
5. AKM
6. AKMS
7. AN-94 “Abakan”
8. AN-94 “Abakan” assault
9. AEK-973
10. AS "VAL"
11. AS “VAL” PSO1M2
12. SR-3m “Whirlwind”
13. OTs-14-1A “Groza-1”
14. OTs-14-4 “Groza-4”
15. SKS Custom
16. Einfield L85A2
17. Einfild L85A2 balanced
18.LR 300ML
19. Sig SG550
20. Sig SG551 SWAT
21. FN F2000
22. HK G36
23. HK G36E
24. HK G11K2
25. DSA-58
26. AUG A1
27. Ruger Mini-14 AC-556

Sniper rifles/carbines:

1. SVD
2. SVD-S
3. IED
4. SVU-A
5. TCPD
6. SVT-40
7. SCS
8. VSS "Vintorez"
9. VEM Gauss M72
10. AI AWM
11. AI AWM chambered for 338
12. M14
13. Sig SG555
14. LR 300ML sniper
15. LR 300ML “Night Sniper”

Machine guns:

1. PCM
2. RPK-74M
3. RPKM “Custom 5x45”
4. RPD-44
5. "Cord"
6. DShKM
7. Einfield L86A2
8.MG-42
9. M249 SAW

Shotguns:

1. KS-23M "Drozd"
2. Cut-off shotgun BM-16
3. BM-16
4. TOZ-34
5. TOZ Hunter
6. Saiga-12S
7. Saiga-12S “Thresher”
8.MP-153
9. Winchester 1887 sawn-off shotgun
10. Winchester 1300
11. Winchester Model 1873
12. Franchi SPAS-12
13. Franchi SPAS-12 “Paradox”
14. M1014 JSCS

Grenade launchers:

1. RPG-7
2. RG-6
3. RG-6 M209
4. RPO-A
5. M-79

Other:

1. Compound crossbow

Mounted:

Underbarrel grenade launchers:

1. GP-25
2. M-203
3.AG-36

Silencers:

4. Rifle flash hider
5. PBS
6. PBS-4
7. Muffler 4.6mm
8. Suppressor 5*56x45
9. Muffler 5.7mm
10. Muffler 9mm
11. Muffler 9mm (NATO)
12. Extension for Smith & Wesson revolver
13. Buttstock for Mauser C-96

Sights:

14. 1P59 "Hyperon"
15. PO 4x34
16. Elcan M145
17. Hunting scope
18. PU 3.5x22
19. PSO-1
20. 1P78 “Chestnut”
21. PVS-14 night
22. PKS-07
23. Revolver sight
24. Sight for MP5
25. Susat sight

Ammunition:

1. Thermobaric grenade for RPO-A
2. PG-7V
3. 12 gauge buckshot
4. 12 gauge with Jacan bullet
5.45 ACP M1911
6. 9*39 SP-5
7. 9*39 SP-6
8. 7.62*54 7N14
9. 7.62*54 7N13
10. 5.7*28 SS190
11.45 ACP Federal Hydra-Shock
12. 5.56*45 M855
13. 5.7*28 L191
14. 5.56*45 M995
15. 5.45*39 7H6
16. 5.45*39 7H22
17. 7.62*54 7N1
18. 9*39 PAB-9
19. 23*76 “Shrapnel 25”
20. Tape 12.7*108
21. 7.62*54R
22. DM11 4.73*33
23. 7.62*63 (30-06 Springfield)
24. 7.92*57 BP
25. 7.92*57 Mauser
26. 9.3*64 (7H33)
27. 9*19 7H21
28.410 Brenneke Magnum bullet
29. 12 gauge LM
30.410 Foster bullet
31. .410 fraction
32. Paper cartridges
33. 7.62 B3
34. 7.62 PS gzh
35. 7.62 PS
36.338 Lapua Magnum
37.308 Winchester
38. 7.62*51 NATO M80
39.50 AE THV
40.50 AE JHP
41.44 Magnum JHP
42.44 Magnum JSP
43. 16 gauge shot
44. 16 gauge buckshot
45. 16 gauge Foster bullet
46. ​​4.6*30 CPSS
47. Crossbow bolt
48. M72-M Gauss
49. 9*19 NATO
50. 9*18 PBM
51. 9*18
52. 9*19 M9
53.357 Smith & Wesson Magnum JFP
54.357 Smith & Wesson Magnum JHP
55. 7.62*25 PS
56. 7.62*25 P
57. VGM-93
58. Vog-25
59. Vog-25P
60. M209

Grenades:

1. RGD-5
2. Smoke grenade
3. F-1

Installation:

To install the modification, we perform the following simple steps...

1. Download the main version of the pack from the spoiler with the links above and unpack the contents into the folder with Shadows of Chernobyl.
Important! If there is already a gamedata folder in the game folder, delete it and only then unpack it there FM Weapons Pack.

2. Then download one of the latest patches (preferably) from one of the links under the spoiler above and unpack the archive into the folder with the game, where it already exists FM Weapons Pack. If you need to replace files during unpacking, answer positively.

3. After all the above steps, you can start the game. Please note that you must start a New Game.

Year of issue: 2018
Genre: Action/Shooter/3D/1st Person
Developer: GSC Game World
Publisher: phorumer
Publication type: Repack
Game version:
Mod version: 5.1
Interface language: Russian
Voice language: Russian
Tablet: Sewn in

SYSTEM REQUIREMENTS:
operating system: Windows 7/Windows 8.1/Windows 10
✔ Processor: Intel® Core™2 Duo 2.4 GHz / AMD Athlon™ X4
✔ RAM: 2 GB
✔ Video card: 512 Mb / nVIDIA® GeForce™ / ATI Radeon®
Sound card: DirectX® 9.0c compatible audio device
✔ Free hard disk space: 15 GB

DESCRIPTION:
Stalker New Arsenal. a global project that is designed not only to expand the gameplay capabilities of the original Stalker engine, adding a lot of different weapons to it, expanding the locational geography with the ability to cover significant distances of game levels using vehicles. In addition to the appearance of new arena gaming systems, weapon upgrades, new mutants and the possibility of joining any group in the Zone, serious work was done on the plot and quest part of the project. The main storyline was significantly expanded and acquired several voluminous story branches, additionally accompanied by a mass of secondary tasks and a number of cyclical quests.

Main modifications:

  • Absolutely all the weapons in the game have been replaced with higher quality and modern analogues, and a lot of new popular weapons have been added for almost every taste.
  • Unique features have been added for weapons, such as: swinging of the weapon when walking, animations of running with an under-barrel grenade launcher, changing rate of fire, collimator sights, dual aiming mode, laser target, changing initial bullet speed depending on the type of loaded cartridges, the ability to install optical sights on old ones AK samples only after preliminary installation of the “dovetail”, the ability to install a working bayonet, the ability to shoot a double-barreled shotgun, improve some weapons from traders, change sights, order weapons with special sights from traders, etc.
  • The original plot has been expanded into several large-scale missions; in addition, a lot of minor and several new cyclical tasks and a lot of new locations have been added.
  • Most of the new missions were designed to allow for more shooting, and some of the original missions were also changed in this direction.
  • For many missions, there is the possibility of an alternative peaceful passage.
  • The main character has been given a developable skill as a monster hunter-tamer.
  • From some merchants you can purchase "Pig in a Poke", which generally behaves like the tamed animal companions from Far Cry.
  • The area has increased in size several times, and greater freedom of movement has been added, including using vehicles with luggage racks.
  • The most popular and advanced engine changes X-Ray extensions are integrated into the modification (for example, new slots, cartridges on the belt, sun rays, inventory lighting, new “hot buttons” configurable in the game menu, a limit on limiting storage capacity, etc.).
  • The modification contains a number of popular extensions, such as: weapon repair, an expanded arena, improved AI, new monsters, sleep, vehicles with luggage racks, dynamic hood, etc., adapted to the features of the New Arsenal.
  • A lot of new overalls, characters, merchants and visuals have been added, as well as improved graphics.
  • Added the ability to join almost all factions, as well as the possibility of concluding a truce with all factions. Also optionally there is our own interpretation of the “We meet by clothes” scheme.
  • A more noticeable differentiation of the various game difficulties has been added, as well as an original interpretation of freeplay with a new plot.
  • New artifacts and food have been added that increase your carry weight and running speed.
  • New detectors have been added: artifact detector, scarecrow, Monolith detector.
  • A cargo mode has been added to exoskeletons for those who like to sell junk to traders.
  • There are many other changes that are simply impossible to list in full.
List of locations:
  1. Cordon
  2. Dump
  3. Agroprom
  4. Dungeons of Agroprom
  5. Dark Valley
  6. Laboratory X18
  7. Wild Territory
  8. Military warehouses
  9. Amber
  10. Radar
  11. Bunker
  12. Western Pripyat
  13. Chernobyl NPP 2
  14. Control center
  15. Sarcophagus
  16. Laboratory on Yantar
  17. Cave
  18. Forgotten Forest
  19. Forest Thicket
  20. Labyrinths
  21. Limansk
  22. Hospital
  23. Generators
  24. Military Laboratory
  25. Red Forest
  26. Abandoned Village
  27. Swamps
  28. Dead city
  29. Backwater
  30. Jupiter
  31. Eastern Pripyat
  32. Jupiter Subway
  33. Laboratory X8
  34. Catacombs
  35. Waiting room
  36. Industrial zone
  37. Portal
  38. Dead Swamps
  39. Hidden Valley
  40. Dark Hollow
  41. Digger's Haven
  42. Kolkhoz
  43. Laboratory X14
List of changes in version 5.1:
1) Added about 10 new weapons and ammunition for them. I’m not publishing the list yet, since perhaps some things in it will change, both positive and negative.
2) Switching the aiming mode on the G36 and G36e has been moved to “special weapon functions”, due to which the previously existing restrictions have been removed - now snipers-machine gunners will also be satisfied.
3) The list of weapons that can be upgraded from merchants has been expanded.
4) The capabilities of the standard “auto-discharger” have been expanded. Now you can configure both the discharge when selling and when picking up weapons from the ground or from inventory. It differs from the “auto-discharger” @aromatizer in the use of other implementation methods, as well as the lack of the ability to create tables (which is understandable, since creating tables involves tinkering with resources) and displaying a message about the number of selected cartridges. We discussed this issue with @aromatizer, and came to the conclusion that, most likely, after the appearance of the new author’s version, a third-party “auto-discharger” will not be needed.
5) The assortment of merchants and prices have been slightly revised. In particular, now a dovetail can be purchased at the beginning of the game, and stalkers have been told that it is not advisable to buy sights at exorbitant prices.
6) New models of girls and animals have been added (a new game is needed for the appearance of animals). New animals have their own voice acting and trophies.
7) Included corrections for the mangled corpses of girls from Varan.
8) Included optimization from @aromatizer, slightly redesigned for the needs of NA.
9) The characteristics of the vehicles have been corrected, and the “reward” for the delivery of vehicles for sowing and transportation of moonshine has been increased.
10) The ability to quickly run backwards in the cargo mode of the exoskeleton, as well as quickly move in this mode using jumps, has been eliminated.
11) The logic for obtaining animal tamer skills has been changed. Now, to do this, you no longer need to complete the hunters’ quests (they should now be done solely for the sake of profit), but you need to do something else. Also later in the story, attentive players will discover the possibility of obtaining the humanoid tamer skill.
12) The description of some tasks has been changed and corrected, during which players encountered a certain lack of information.
13) Added a number of text messages for a more convenient understanding of what is happening.
14) Boxes will now be limited not by quantity, but by weight. The average weight will vary from 10 to 40 kilograms and will depend on the size of the drawer model. Personally, according to my observations, this capacity is more than sufficient.
15) The total number of backpacks pawned by the player is limited.
16) Added a “shelter” for a player with a rubber box (needs a new game). It may not be a house in the village, as requested, but it is a secluded place. There, no one will interfere with storing and sorting the property obtained by hamster hunting, and finding it will not be difficult either.
17) Anti-hamster agitation has been introduced.
18) The dialogue with the guide in the Hidden Valley was brought to its logical conclusion.
19) A new mini-boss has been added, which will appear during one of the story missions (a new game is needed).
20) Increased feeling of hunger with frequent use of various chemicals.
21) Girls will now belong to different groups. Also, almost all girls have added standard dialogue with certain consequences for the player.
22) Fixed a bug with the disappearance of the bayonet when installing sights.
23) On Jupiter, “weapon-free” zones have been removed as unnecessary.
24) Another mercenary task has been added.
25) The ability to refuse to complete cyclical tasks has been returned, as was the case in the vanilla game.
26) The cost of unique weapons has been significantly increased. Now it will be much more profitable to sell it than to store it in bundles until the end of the game according to the principle “hey, come in handy” and “maybe it will come in handy.”
27) Perhaps something else...

Full list of weapons:

Pistols:
PM, PMM, PB, PB Night, PB Assault, Fort, MP-443 "Rook", MP-443 "Rook" Night, GSh-18, GSh-18 Sport, OTs-33 "Pernach", TT-33, TT -42, Type-54, Beretta 92FS, Beretta 93r, Browning HPSA, Walther P99, Walther P99 Tactical, Walther P38, HK USP, HK USP Match, Colt M1911A1, Kimber Desert Warrior, Colt Chicago, SIG Sauer P220, Desert Eagle, Desert Eagle Unique, Cz 75 FA, FN-57, FNP-45, FNX-45, CZ 52, APS, Vz.65 "Scorpion", Glock 18, Glock 18C, Luger Parabellum, OTs-23 "Dart", OTs-35.

Revolvers:
Colt Anaconda, Colt Python, Taurus, Handicraft Revolver, S&W Centennial, S&W Centennial Tactical, MP-412.

Submachine guns:
PP-19 "Bison-2", PP-19 "Bison-2-07", MP5, MP5 under 7.62x25 mm, MP5SD, FN P90, PP-2000, PP-2000 "Kindergarten", PPSh, MP40, M1928, UMP-45, UMP-9, PP "Vityaz", PP "Kiparis", MR7, PP "Kedr", PP "Uzi", PP "Vector", PP "MR5k".

Shotguns:
Mossberg 590A1 (replaces Winchester), Shotgun Anomalous, MP-133, MP153, Protecta, Shotgun-submachine gun, Saiga-12K, SPAS-12, SPAS-12 Unique, TOZ-34, TOZ-34 Okhotnika, sawed-off TOZ34, BM-16 , sawn-off shotgun BM-16, Shotgun Sidorovich, TOZ-194, KS-23, IZH-43, sawn-off shotgun IZH-43, IZH-43 “Sniper”, Remington 870 12 and 16 gauge, Vepr-Molot, Fort 500, Bekas-16, M3, Super-Shorts.

Slot machines:
9A-91, AN-94 "Abakan", AN-94 "Abakan" Sniper, AN-94 "Abakan" Assault, AEK-971, AEK-973, AK, AKS, AK-74, AK-74M, AK-74M Scout, AK-74 Border Guard, AKM, AKM "Wolf", AKMS, AKMN, AKS-74, AKS-74U, AKS-74U Saboteur, Steyr AUG A1, FN F2000, HK G36, HK G36C, HK G36E, OTs-14 "Groza", OTs-14 "Groza-1", OTs-14 "Groza-2", HK-416, L85A2, L85A2 Assault, LR-300ML, M4, M4A1, M4A1 Assault, M16A2, M16A1, M16A4, SIG SG -550, SIG SG-552, SIG SG-550 Sniper, AS "Val", AS "Val" Station Wagon, SR-3 "Whirlwind", FA MAS, AK-12, SCAR-H, IMI Galil, G3, AK- 104, AK-105, AK-74N, Samopal vzor 58, Stg-44, Mkb-42, Galil Ace 31, OTs-12 “Tiss”, ASh-12, CZ805, MTAR-21.

Sniper and simple rifles:
G3SG1, L96A1, SV-98, SVD, AVT-40, SVU-A, VSS "Vintorez", VSS "Vintorez" Night, VSK-94, K-98, Gauss gun, Walther WA2000, SKS, M1891, M1891 " Sniper", Gewehr 43, Type 63, Arisaka Type 44, M98b, VSSK "Vykhlop", M14, M110, PTRD.

Machine guns:
MG-42, MG-42 Collimator, MG-4, M249, PKM, PKP "Pecheneg", PKP "Pecheneg" Collimator, RPD, RPD shortened-collimator, RPK, RPK-74, RPK-74m, L86, M60, M134 .

Grenade launchers:
RG-6, RG-6 Unique, RPG-7, M79, RGM-40.

Grenades:
F1, RDG-M, DG-05.

Steel arms:
OTs-4 knife, Italian knife, Japanese bayonet, crowbar, machete.

Other:
Flamethrower, bolt, binoculars, packs of cartridges, machine gun belts, etc.

Tips for passing:

  • The graphics in the modification are heavier compared to , so don’t try to set everything to maximum right away.
  • In the options, you can optionally enable the function of cartridges on the belt.
  • I strongly recommend that those who are brave and skilled play on the master without resorting to cheating. I advise those who are timid and inept to play exclusively on the beginner level.
  • On Master difficulty (Director's Cut), some parameters are forced to be activated, making the gameplay more difficult. With some knowledge of scripting, you can, of course, bypass these complications, but keep in mind that this was not done to test skills or abilities, but to make the gameplay more interesting and exciting.
  • This modification was developed, tested and debugged exactly in the form in which it was posted. Any changes or additions may lead to unpredictable consequences. Therefore, do not rush to edit, tighten, or adapt something right away, unless you are an experienced stalker mod builder.
  • Improving relations with any group can greatly affect the way certain missions are carried out. For example, some missions can be completed almost without firing a single shot, while other missions will look completely different. However, the fact of a truce, for example, with the military, will not give you the right to steal cases with documents with impunity - look for alternative options for peaceful passage.
  • Not all animals are hostile to you. There are two types friendly to the GG and one neutral, so don’t rush to shoot at everyone, even if they are running towards you, but try to figure it out. Friendly monsters, if this happens, can help you fight off hostile ones, and even if they don’t defeat them, they will at least distract attention, and you can either run away or calmly shoot the distracted hostile mutants.
  • The released "Pig in a Poke" will follow you and help you deal with hostile monsters.
  • By developing the skill of a monster hunter-tamer, you will be able to effectively hang trophies on your belt and tame hostile animals.
  • Despite the possibility of concluding a truce, most new missions were designed so that you could shoot a lot, so sometimes it is extremely important not to miscalculate which weapon to take on a mission. Sometimes you may desperately need a long-range weapon with an optical sight, and sometimes, on the contrary, an RPG with decent ammunition or a powerful shotgun. In general, I note that after the introduction of a new damage calculation scheme, the most universal weapon in terms of reliability/lethality/cost and availability of ammunition turned out to be 7.62x39 mm AKs. With them, in principle, you can go through the game from beginning to end. It is also highly recommended to have a powerful pistol or, better yet, a revolver, a serious shotgun, melee weapons and plenty of grenades.
  • You start the game without a detector and a flashlight. Don't forget to buy a flashlight and get a better detector as soon as you have money. Otherwise, without a flashlight, it will be a lot of fun in underground locations, when in the dark zombies will trample on you from all sides. There will be several quests to obtain discounted detectors.
  • Many caches with valuable items will not be marked on the map, so it makes sense to re-explore the vastness of the Zone.
  • Many dialogues have been changed, and a lot of new dialogues have also been added, so read carefully so as not to miss anything and not find yourself in a situation where you don’t know what to do.
  • Some rare weapons (for example, MP40) are present in the game in very limited quantities, and unique weapons (marked with a special icon on the icon) are generally in only one copy, so if you need it, do not miss the chance to get it.
  • When picking up a weapon, do not forget to unload it. The cartridges from the magazine/clip of weapons thrown away by killed stalkers do not disappear, as in the original game. However, fans of automation (Wir Sind die Roboter) can include automatic weapon discharge in the GG inventory.
  • In many places you can use cars to move to another location, even if the crossing is blocked. Just slowly drive up to, say, a barrier and you and your car will be transferred to another location.
  • During beta testing, the modification demonstrated a high degree of stability, however, just in case, sometimes save the game in different places (God protects the safe).
A little about the system for calculating damage caused by firearms:
The basis is taken from real characteristics such as muzzle velocity and bullet mass. The initial bullet speed is divided by 1000 and the resulting value is entered into the weapon config as hit_power. For example, the PM has an initial bullet speed when firing standard ammunition of 315 meters per second. Therefore, 315/1000 = 0.31. This will be the base damage of the PM. When calculating damage, the engine also takes into account the coefficient located in the ammo section of a given weapon (k_hit). In the New Arsenal, this coefficient is determined based on the so-called reference ammunition. This is considered the ammunition with the lightest bullet. In modifications, this is a caliber of 5.7x28 mm and 4.6x30 mm - bullet weight is 2 grams. For them k_hit
is set to 1. The heavier the bullet, the greater this coefficient. Using the example of the PM, whose standard bullet weighs about 6 grams, that is, three times more than the standard one, let’s calculate the final damage number: 0.31*3 = 0.93. Let's say an AK-74 bullet weighs approximately 3.7 grams, but its initial speed is approximately 910 m/s, the final damage will be approximately 1.6. In the game, this number means that an ordinary enemy will be disabled after 1-2 accurate hits. For AKM, the initial bullet speed is lower and is approximately 720 m/s, but the bullet weighs approximately 7.9 grams, so 0.72 * 3.9 = 2.8. I think it’s obvious that the AKM will destroy enemies even more effectively. I also think it’s not difficult to use this formula to calculate how much damage a shot from a VSSK, whose bullet mass is 48-76 grams, will cause! Mini FAQ:
Question: At the Cordon, the Newcomer Village is attacked by the military. What to do? Should we save its inhabitants or not? Will any of them be needed in the future?
Answer: If you sit in a DN trying to protect its inhabitants, then attacks will repeat from time to time. Just go about your business calmly. Even if Wolf, Fan, Tolik, Shustry or Petrukha (or anyone) dies, then nothing terrible will happen, the plot will not break under any circumstances. You can also escape during a firefight, for example, to the Swamps. When the player returns from the Swamps, the military will have already gone about their business.

Question: Sniper weapons have a very strong bullet spread. What to do?
Answer : This problem not relevant for version 5.1. Solution: Download and install the new version.

Question: How to repair a vehicle?
Answer: To repair vehicles, you need to buy or find tools and place them in the slot. After this, the repair button in the transport menu will become active.

Question: Lenses and brands of some through sights are displayed incorrectly on static images. How to deal with this?
Answer: Switch to dynamics. You can find a lot of information on this issue in the topic header. I advise you to take a few minutes and read this information.

Question: I have a stable crash when entering the "Collective Farm" location. What should I do?
Answer: Switch to dynamic lighting. Statics are not supported in this modification. You can find a lot of information on this issue in the topic header. I advise you to take a few minutes and read this information.

Question: I cannot install a sight on a weapon in the slot for rifles and shotguns, although the description says that this sight can be installed. What should I do?
Answer: Due to engine limitations context menu to install a scope does not work for this slot. The sight is installed by dragging.

Question: Kruglov does not go to Yantar, and in other mods everything is fine. What should I do?
Answer: Well, firstly, stubborn Kruglov is found in almost all fashions, and if you haven’t noticed this before, then you’re just lucky. Secondly, I advise you to watch the following video to find out how to get Kruglov to Yantar: Video about Kruglov. Thirdly, you don’t have to save Kruglov, but just go about your business - there will be a spare scientist on Yantar with whom you can go take measurements and move forward in the plot.

Question: Are there video reviews of the New Arsenal?
Answer: A good video review can be watched on this channel

Question: I started the game on version 5.0 and have progressed quite far in the story. Should I install the new version?
Answer: Since there are quite a lot of changes in version 5.1, so in this case it is more advisable to either start a new game or continue playing on version 5.0.

Features of Repack:
A game:
- Nothing was cut
- Nothing is recoded
- Game version:
- Mod version: 5.1

Additions:
- Disabling weapon bumps on not very powerful computers
- Reticle textures for square monitors

Important:
_ Owners of Windows 7/8/10, if User Account Control (UAC) is enabled, run the game with administrator rights.
_ If saving in the game does not work, then run the game with administrator rights.
_ If the game does not start, try deleting the user.ltx file from the save folder in the root of the game.
_ Do not put the repack on drive “C” (where Windows is)
_ For Windows 8/10 owners, if the mod crashes when you launch it, set the shortcut to compatibility with Windows 7.

12
Jul
2008

Mod "HARD 0.1" for STALKER Shadow of Chernobyl


Year of manufacture: 2008
Genre: Mod
Developer: GSC Game World
Publisher: GSC Game World
Interface language: Russian
Platform: PC
System requirements: Same as the original
version 1.4
Description: 0. When wounded, GG becomes distorted, his vision blurs, he is no longer a “robot”
he is a living person. If you are seriously wounded, you may drop the weapon from your hands.

1. The cut monsters have been restored
(which in our opinion do not spoil the gameplay) Namely: Chimera, Electrochimera, Burer, Psi-Buhrer, Several varieties of zombies, Cats, Jerboas.

2. All cut armor was restored and transformed + new ones were added. (For example - about 12 types of exoskeletons)

3. Added surge and new Psi-Zone anomalies.

4. Real names of weapons

5. Possibility of modification and repair of barrels + collecting rare armor

6. New balance of power of Mobs + Weapons + NPCs; Mutants have become more difficult to kill, NPCs shoot more accurately.

7. “Trunk” characteristics have been corrected

8. NPCs throw grenades (

9. Restrictions imposed by the gulag system have been removed (NPCs move freely from level to level) + A-Life has been corrected

10. Strong and rare monsters are more common, and the deleted abilities of monsters have been restored.

11. The characteristics and effects of some items have been redone

12. Food no longer heals, characteristics have been changed

13. The bandage does not heal - it stops bleeding

14. Antirad has side effects - it causes hunger and reduces health

15. Prices for traders and NPCs have been changed (everything is expensive)

16. The contents of stores have been changed (More varied assortment, both for NPCs and merchants)

17. Now NPCs will be able to heal wounded friends and neutrals if they have a first aid kit.
The NPC can also heal himself if he is more than half wounded. Again, if you have a first aid kit.
Treatment occurs in a calm environment in the absence of an enemy
(

18. “anti-fun funeral service” scheme (modified xr_kamp.script)
NPCs who are on vacation (at a campfire, for example) can drag aside the corpses of people and animals.
Due to engine limitations, this is not always done, unfortunately. But such situations are rare. (

19. "Tamagotchi" scheme (xrs_armor.script)
Now you can sell an NPC some costume and if he is satisfied, he will wear it.
You can also throw it at your feet - if it suits you, he will pick it up.
NPCs are very shy, so they change clothes only when
gg does not see them and is at least 15 meters away from them
In addition, an armor upgrade system has been introduced - now NPCs are developing quite
it is possible to meet, over time, a newbie NPC who
acquired, for example, a stalker costume or even Seva. (

20. Many characteristics of monsters + relationships between them have been corrected

21. Added the ability to sleep. If the Marked One has not slept for a long time, he sees poorly, everything is blurred, he sees double.

22. The nights are darker + the weather in some locations has been changed + the movement of the sun has been corrected + the moon has been restored.

23. Respawn updated will not be boring!

24. Added new types of weapons PPSh, PKM, AWP, AK47, MG42, TT, FN P90, minigun, and others.

25. Some heavy weapons can only be picked up if you are wearing an exoskeleton

26. Pricing policy + balance has been changed!

27. New types of weapons and armor have been introduced - flamethrower, nano-armor.

28. New Weapon and Armor icons.

29. Anomalies: springboard, carousel, frying, funnel have become almost invisible. You will have to throw the bolt very often. In addition, the anomalies have become more powerful.

30. A dosimeter warning of radiation and a detector warning of anomalies need to be purchased

31. During a surge, anomalies move

32. Added the ability to make your own caches.

33. Transmutation of artifacts

34. Transmutation recipes cannot be bought, only found or obtained for a quest.

35. Enemies are not marked with red dots on the minimap.

36. New textures of weapons, armor, Mutants, items.

37. New types of cartridges for old weapons: incendiary, tracer cartridges.

38. New types of cartridges and ammunition: 7.62*39, 7.62*25, And others, many types.

39. New sighting reticles for sniper weapons and binoculars.

40. After being thrown out, zombies become more armored.

41. At the military checkpoint there are two armored personnel carriers, armed with 14.5 caliber machine guns

42. In the event of a long firefight, the military can call for help from the air - Helicopter.

43. The wear characteristics of weapons and armor have been changed, armor wears out much faster - take care of your suit and don’t get in the way of bullets!

44. More unique types of weapons and armor.

45. Possibility of entering into debt or freedom.

46. ​​Many NPCs are dressed in new costumes, snipers in camouflage cloaks blend into the landscape and are not noticeable.

47. Machine guns use their own types of ammunition (For example, the PKM only fires 5.45*39 belt; regular 5.45 cartridges cannot be loaded into it).

48. A number of bugs and crashes have been eliminated, the game is very stable.

49. The load on iron has been optimized. You can play at slightly higher settings than the original.


03
Jun
2009

Mod for S.T.A.L.K.E.R.: Shadow of Chernobyl - Wish Granter

Year of manufacture: 2008
Genre: Add-on / Action (Shooter) / 3D / 1st Person
Developer: Folk Craftsmen
Publisher: Sanek 2000
Interface language: Russian
Platform: PC
System requirements:

Processor: Pentium 4 2.0 GHz
Memory: 512 MB


HDD: 194 MB
Description: This is the most famous and most popular ABS INFERNO mod based on the original. The world of the Zone is a huge abandoned area with dilapidated buildings from twenty years ago, overgrown with forests and anomalous vegetation...


22
Sep
2007

Year of manufacture: 2007
Genre: Action developer: Modders
Publisher: THQ
Interface language: Russian only
System requirements:
Operating system: Windows 2000/XP
Processor: Intel Pentium 4 2.0 Ghz
Memory: 512 MB RAM
Video card: 128 MB
Audio card: DirectX® 9.0 compatible sound card Free space on
Hard drive: 700 MB CD drive: 8x
Description:
About the game: Changes made to the game: - Game textures have been changed (weapons, mutants, etc.) - At the start new game Marked has in his backpack: MP5, 200 cartridges for it, a piece of sausage, a stalker's overalls. - Profiksen Alife. - The detector hangs on your belt. - Binoculars, detector, flashlight with...


05
Dec
2015

S.T.A.L.K.E.R.: Shadow of Chernobyl - AZM prologue Repack by SeregA-Lus

Year of manufacture: 2015

Developer: GSC Game World
Publisher: CreZy_exe
Developer's website: www.gsc-game.ru
Interface language: Russian
Platform: PC
Tablet: SEWED
System requirements: ✔
Operating system: Windows XP /Windows Vista /Windows 7 /Windows 8 ✔
Processor: Intel® Core™2 Duo 2.4 GHz ✔
RAM: 1 GB ✔
Video card: 512 Mb - 1024 Mb / nVIDIA® GeForce™ / ATI Radeon® ✔ Sound card: DirectX® 9.0c compatible sound device ✔ Free hard disk space: 7 GB
Description: AZM prologue - ...


26
Jan
2014

Year of manufacture: 2014
Genre: Action (Shooter) / 3D / 1st Person
Developer: hi_flyer & co
Publisher: THQ/GSC World Publishing
Platform: PC
Mod version: 2.0
Game version: 1.0006
Publication type: Unofficial
Interface language: Russian
Voice language: Russian
Tablet: Not required
Operating system: Windows XP, Vista, 7, 8, 8.1 CPU: Intel Core 2 Duo E6700 / AMD 64 X2 5200+
RAM: 2 GB or more
Video card: 512 MB DirectX® 9.0 compatible card / nVIDIA® GeForce™ 8800 GT/ ATI Radeon® HD 3870 Hard disk space: 14 GB The terrible nuclear disaster at the Chernobyl nuclear power plant rocked...


23
Oct
2008

EnigMan Mod v 1.0.1 for Stalker Clear Sky 1.5.05

Year of manufacture: 2008
Genre: Mod
Developer: EnigMan
Publisher: EnigMan
Interface language: Russian
Platform: Stalker Clear Sky 1.5.05
System requirements: when unpacked, the mod takes up 610 MB
Description: Features of the mod; 1. All model + texture groupings have been changed 2. Renegades have their own voice acting. models. 3. Changed textures of all weapons + new voice acting 4. Changed ambient sounds 5. All main characters have their own face + weapons 6. Changed rewards for joining a group (armor weapons that cannot be bought anywhere) 7. Changed rewards for tasks 8. Changed characteristics weapons.armor. 9. Everyone...


14
but I
2008

SuperAgent Mod v 1.0.1 for Stalker Clear Sky

Year of manufacture: 2008
Genre: Mod
Developer: SuperAgent
Publisher: SuperAgent
Interface language: Russian
Platform: PC
Description: 1 Many tasks have been changed 2 GG now acts as a biologically modified special agent 3 Many words and phrases are encrypted 4 All model + texture groupings have been changed 5 Inventory items have been changed 2. Renegades have their own voice acting. models. 3. Changed textures of all weapons + new voice acting 4. Changed ambient sounds 5. All main characters have their own face + weapons 6. Changed rewards for joining the group (armor weapons that cannot be bought anywhere) 7. Changed...


16
Jan
2010

DOLG vs MONOLIT cs 1.6 II stalker mod

Year of manufacture: 2010
Genre: Mod
Developer:
Publisher: BURZUM
Developer's website: http://ash-showers.ucoz.ru/forum/11-41-1
Interface language: Russian
Platform: PC
System requirements:
Minimum: P-133, 32 Mb RAM, 2 Mb video.
Recommended: P-300, 64 Mb RAM, 8 Mb video. To play without brakes it is desirable: 500 Mhz processor, 128 Mb RAM, 16 video.
Description: 1. All weapons with S.T.A.L.K.E.R. have been updated. 2. Updated models of players with S.T.A.L.K.E.R. 3.Updated stem (protocol 48.). 4. Anyone can enable the built-in WAR3FT mod 5. You can play with bots. 6.You can play on the Internet 7.And install...


25
Oct
2010

Sigerous Mod SOC for S.T.A.L.K.E.R Shadow of Chernobyl

Year of manufacture: 2009
Genre: Mod
Developer: Nikolay Bolotov(GeJorge)
Publisher: Nikolay Bolotov(GeJorge)
Interface language: Russian
Platform: PC
System requirements:
Minimum requirements: Windows 2000 SP4/XP SP2 Pentium 4/Athlon XP 2 GHz 512 MB memory, Video card with 128 MB memory 10 GB HDD space
Recommended requirements: Windows 2000 SP4/XP SP2 Core 2 Duo E6400/Athlon 64 X2 4200 2 GB of memory Video card with 512 MB of memory 10 GB of HDD space
Description: Major changes The storyline has been significantly changed A large number of scenes have been organized (similar to those at the Landfill, at the beginning of the location,...


27
Jun
2015

S.T.A.L.K.E.R.: Shadow of Chernobyl - Save and Protect: Killer (0.99) by SeregA-Lus

Year of manufacture: 2015
Genre: Action / Shooter / 3D / 1st Person
Developer: GSC Game World
Edition type: Repack
Game version: 1.0006
Mod version: 0.99
Interface language: Russian
Voice language: Russian
Platform: PC
Tablet: Sewn in (razor1911)
System requirements:
Operating system: Windows XP /Windows Vista /Windows 7 /Windows 8 Processor: Intel® Core™2 Duo 2.4 GHz ✔
RAM: 2 GB ✔
Video card: 512 Mb / nVIDIA® GeForce™ / ATI Radeon®
Sound card: DirectX® 9.0c compatible sound device Available hard disk space: 12 GB
Description: The mercenary's fate is simple...


17
Aug
2010

Mod Opposing Forse 0.6.0 Final for C&C Generals Zero Hour Contra 007

Developer: Quisari
Publisher: Vetra
Interface language: Russian
Platform: PC
System requirements: Pentium III 600 64 MB Installed game Wizardry VIII Direct3D 7 OpenGL
Description: The mod is intended for the Russian version of the game. - A new storyline, including several quests. - Expanded the capabilities of the mechanic and alchemist. - Three new locations with unique monsters, plus old ones changed beyond recognition. - More than 20 types of new modern weapons and armor. - New monsters and NPCs.
Add. information:
Installation: Copy the Data and Level folders to the directory...

07
Dec
2008

Mod XTended 0.7.5 for X3 "Reunion"

Year of manufacture: 2008
Genre: Mod
Developer: XTended team
Publisher: XTended devsite team: http://www.thexuniverse.com/
Interface language: English + Russian
Platform: X3 "Reunion"
System requirements:
MINIMUM: Pentium® 4 2 GHz or AMD® 1.7 GHz processor 512 MB RAM 4.3 GB free hard drive space for the game (1.06 GB for mod + all the goodies, 1.04 for “pure” mod) Video adapter with 128 MB memory with support for pixel shaders 1.3, compatible with DirectX® 9.0 (GeForce 5700+) Screen resolution 1024x768 Sound device CD reader or...


02
Jun
2012

Nations at War 6.0 mod for BattleField 2

Year of manufacture: 2010
Genre: Modification
Developer: DICE
Publisher: Electronic Arts
Developer website: www.nawmod.com
Interface language: English
Platform: PC
System requirements:
Minimum: CPU 1.7 GHz, 512 Mb, 128 Mb Video
We recommend: CPU 2.4 GHz, 1 Gb, 256 Mb Video Free hard disk space required for installation: 5.00 GB.
Description: Yesterday, a mod server was launched in the Russian-speaking space: IP 91.210.250.67 or search by name "VBIOS Nations at War 6.0" * Slightly modified appearance Mark 5 and Chinook by PuckerFactor * Jackhammer edited. * Saiga12 edited. * Protecta...


02
Aug
2008

S.T.A.L.K.E.R. "ZHEST" mod (Stalker.Zhest.Mod.)

Year of manufacture: 2008
Genre: FPS/Action
Developer: GSC Game World
Publisher: THQ
Interface language: Russian
Platform: Windows 2000/XP/Vista
System requirements:
Processor: Pentium 4 2.0 GHz
Memory: 512 MB
Video card: 128 MB, DirectX 9.0c
Audio card: DirectX 9.0c compatible Free space on
HDD: 200 MB
Description:
About the game: THE MOD IS DESIGNED FOR EXPERIENCED STALKERS!!! Partial list of changes: 1. When wounded, the GG becomes distorted, blurred vision, he is no longer a “robot”, he is a living person. If you are seriously wounded, you may drop the weapon from your hands. 2. The cut out monsters have been restored.
Namely: Chimera, Electrohime...


Global modification to add weapons for Stalker Shadow of Chernobyl entitled "Combat Training" is capable of completely changing the game, adding not only a huge number of new items, quests and characters, but also an absolutely unique realistic and thoughtful battle system.

This best mod for those who have completed the entire plot at the maximum difficulty level, explored all the locations and corners of the world, but still do not want to part with their favorite game. We don't just offer download weapon mod for Stalker Shadow of Chernobyl, but install an add-on that will force you to relearn how to play, use military equipment and think through attack tactics.

Features of weapon modification

The developer of the add-on is well versed in many types of weapons and deals with them in real life. This means that his experience and skills can be trusted, all data from the modification can be taken seriously, and the reliability of the equipment’s behavior cannot be doubted for a second.

The modification will appeal to all those who want to familiarize themselves with the characteristics of the weapon, practice searching for firing positions and conducting an attack on the move. You can train perseverance, attentiveness and endurance while sitting in ambush. In addition, NPCs will also have these skills. The system for aiming, reloading, guidance and flight path calculation is close to real and will be understandable to people who have encountered weapons in real life.

On our website you can find, in addition to mods, other interesting guides:

Download

You will have to monitor your ammunition, select the most necessary ones and use them only in appropriate situations. Survival in the Zone depends on all these skills. You will receive what is described by deciding download weapon mod for the game Stalker Shadow of Chernobyl from this page via a direct link or via TORRENT. The mod weighs about 6 GB and conflicts with other global unofficial add-ons, and also requires the installation of appropriate patches.

Required game version: Stalker Shadows of Chernobyl 1.0004

Description:
This assembly is a completed and expanded version of the OGSM Full Arsenal Edition for S.T.A.L.K.E.R. Shadows of Chernobyl. Almost every aspect of the mod has been changed, with the exception of its base and spawn. H.A.B.A.R was fully adapted to the assembly. Mod and many other small modifications.

Comment from the author of the assembly:
Hi all. I started making this build about two years ago (maybe less, I don’t remember exactly) immediately after the release of OGSM Arsenal Mod. It took me about a week to correct/edit it and now I’m posting it for everyone to see.

Assembly composition

  • OGSM 2.3.1 Ultimate mod (DEXXX)
  • Arsenal mod RC1 patch 2 (Dester)
  • Arsenal mod Alfa (Zereset)
  • Some models from the mod ZENOBIAN v0.0115 full (Zen)
  • Some models of other modders.
  • Mod Sound Remake 2.1
  • Panoramic mod
  • All types of armor from H.A.B.A.R. Mod (SumrAK)
  • Items from APM Variety Mod, Energy Mod and AMK 2
  • Artifacts from SAP\SAP 2 and AMK
  • There are many other modifications and addons, the entire sheet would not be enough to list.

I. Armament.
1) I put the original OGSM Arsenal Mod Edition in order, namely, I restored all the non-added types of weapons and ammunition. All standard weapon models have been replaced, except for the Gauss and RG-6.
2) Added about 20-25 types of firearms and 7 types of cold weapons from the AMK Forum.
3) All performance characteristics correspond to their real samples (specifications from the BP2 mod and Wikipedia)
4) Each barrel was assigned cartridges for its own caliber. Smoke also matches external features this weapon model.
5) Added 6 new types of grenades, including smoke ones. (For direct purpose, not entourage)
6) All weapons are registered with dealers with the appropriate classification. (Debt - Domestic military-industrial complex, Freedom - NATO Armament, Bartender - A little bit of everything, and so on.)
Debt will not buy NATO guns and ammunition, Freedom is the same.
7) I collected all the optics textures from different sources, some I corrected myself.
8) The icons turned out well in my opinion. (All are the same scale.) Many were made and corrected by me.
9) Re-equipped all NPCs using logic and common sense. That is, you will not see a “Dolgovets” with a NATO barrel and, similarly, a “Svobodovets with ours”. The most advanced in terms of weapons is the Monolith group.
II. Protective Suits.
1) All taken from H.A.B.A.R. Mod (thanks to comrade SumrAK for permission to adapt and this good mod.)
2) Corrected and cleaned the icons from the alpha channel
3) Due to the increase in lethality of weapons, I corrected all the characteristics of the suits.
4) Added one additional visual model. (Sorry Author, I don’t remember your name)
III. Artifacts.
1) Artifacts from SAP\SAP 2 were completely transferred from the hodgepodge (after adaptation by comrade volazar) with original particles.
2) All artifacts received their own characteristics. There are no truly universal ones among them.
3) Some artifacts spawned in locations (Except Yantar, Radar, X10, Pripyat and both Chernobyl nuclear power plants. I didn’t get there.)
IV. NPCs and mutants.
1) The characteristics of the NPCs have been corrected; I did not make their visibility range too high (due to the problem of completing quests).
2) In addition to the standard OGSM schemes, NPCs now search corpses (Red75).
3) All mutants' characteristics have been corrected, now some of them are really dangerous (It was stupid as it was, you cut the unfortunate controller with a knife, but he has no way to defend himself.)
4) Added rats. (This is a test version for now, you will encounter it once per game.)
V. Scripts.
1) Dynamic news from OGSE, separate messages about the death of stalkers were made.
2) Script for the mask of each costume, as in AMK. (ajax, textures of masks from amk)
3) Combat diagram of helicopters.
4) Active knife slot (You can change knives that drop from corpses).
5) Screwed on the spawner from Azot. Called by the F2 key (I edited the ammunition for the Arsenal).
6) Many small and insignificant corrections and innovations (I don’t remember anymore).
VI. Shortcomings\Departures.
1) I completed the game to check for crashes and errors. I encountered about 3 no-log crashes, 2 of which I have already eliminated. There is only one logless error left, which rarely crashes, and doesn’t seem to hit saves. In any case, save often. Crashes also occur due to lack of memory (extremely rarely, once per game, in military locations).
2) There are mistakes with descriptions of costumes, it’s very long and tedious to edit, if I fix it I’ll post it with a patch.
3) Jambs with addons for weapons. (I corrected most of it, but the mistakes remained)