Download mods for Skyrim carriage house

Description:
Now, instead of instantly moving to the chosen destination, cabs will actually travel between cities, and you will be able to enjoy the beauty of Skyrim while sitting in a carriage. The mod replaces the carts that instantly transport you to your chosen destination with a fully functional network of cabs running between cities! Now you can admire the beauty of Skyrim while sitting in a carriage taking you to the selected city.

Update:2.3.6
- Route maps have been removed, which show the routes along which the carts travel, they can (were) found near the carts themselves, they were introduced in the old version 2.0.6, but there were too many conflicts because of them and they create too many problems for Skyrim Special Edition (but this mod is not yet available for Skyrim SE, it is not clear what the author means, probably difficulties in porting).

Changelog:
- The time limit for stops is now about 2 hours, so that there is more time for conversations and business.
- Corrections have been made for the cart and the driver (to be honest, it’s not clear what exactly, here is the original text “Ensure roving cart is enabled, or disable roving driver with log warning”)
- All changes related to road signs have been removed due to conflicts with some other plugins (I will make compatibility patches for such mods someday).
- A limit has been introduced for stops of approximately one hour.
- Updated patch for "Cutting Room Floor" via additional link.
- Fixed a bug with binding the racial “flag” and changing it to ActorTypeNPC, now there will be a check of the “flag” of allowed passengers in the carriage, so that your horse or any animal companion does not get into the carriage, since there was such an error when in the carriage on the passenger seat turned out to be your horse.
- Moved carts in Riverwood and Rorikstead to free up passage
- Moved carts in Markside (stables) to free up passage
- Carts have been moved to the Nimalten Forest location to free up passage
- More road junctions have been added to the Nimalten Forest location
- Added patch for "Cutting Room Floor" via additional link
- Removed unused northern routes between Morthal and Dragon Bridge (the entire route uses the southern route)
- Fixed various objects
- Updated some road signs to fix compatibility with the mod (others are awaiting a compatibility patch)
- Added a stop at Nimalten and, accordingly, a dialogue with a request to stop near Nimalten
- Fixed a bug with the gate when leaving Helgen
- Corrected the name of the new stop called "Markside Stables" which I mistakenly named in the previous version 2-1-5 as "Markarth Stables" (Markside is a new intermediate stop point that is located in the border area between the Reach and Hjaalmarch, so when traveling there will be a new line of dialogue about a request to stop at Markside Stables)
- Fixed a bug when, when asked to stop at the Markside stables, the cart returned to Solitude
- Added a stop near the Markarth stables and, accordingly, a dialogue about the request to stop near the Markarth stables
- Paid dialogue system for stopping at the desired location, now available only before selecting the desired location, this will fix the problem when the driver chose a long way to arrive at the specified point, making a long detour
- Do not open your inventory while traveling, as this may cause problems, you may end up hanging in the air or standing behind the wagon
- Fixed various bugs when the cart was attacked by NPCs of different factions

More details:
- Cab drivers are available in the capitals of all 9 cities
- The cost of travel is determined by the selected location and the distance to it
- Cab drivers with carts periodically appear near cities
- You can change the view in the carriage from 1st or 3rd person
- Free camera rotation 360 degrees
- On the way, you can ask the cab driver to drop you off, for example, to kill a dragon you noticed, and then continue on your way
- Stops can be in 13 villages located along the route (just ask the cab driver to stop)
- Each cart has its own script and works independently of other carts
- When traveling, you can take up to 3 companions with you

Peculiarities:
- Stop anywhere (start a dialogue with the cab driver)
- You can sleep in the carriage, tell the driver to wake you up upon arrival (this will be a fast journey)
- Variable speed of the cart, you can tell the driver to hurry up and you will go faster (automatic setting of movement speed depending on the territory)
- Compatible with HearthFire DLC (fast travel only)

For updates:
- If you are traveling by cart, then choose a destination in any large city (just not a small one or a village!!!). Once you have reached a major city, you can update this mod. At this point, recently used transportation will stop working. The update will be completed once you enter the city (and then the building). If you are in small towns, idle carts will disappear when you enter a building.
- In general, move to a big city and go into any room and save, then update the mod

Requirements:
Skyrim LE 1.9.32.0.8

Installation: (via NMM manager supported)
Place the Data folder from the archive into the game folder, confirm merging folders and files and activate in the launcher
Patch for " " download from additional link

According to the author:
- This mod can be installed at any time
- This mod will not affect the save game in any way and scripts will not spoil saves
- When the mod is removed, it does not have any consequences on the game.

Known issues and conflicts:
Perhaps in Whiterun there will be a bug when boarding a cart and you will hang in the air, maybe it’s just me, because even without this mod and without the others, the cart doesn’t work in Whiterun for me (everything is fine in all other cities)
The mod conflicts with any mods that affect the game's travel carts, such as Scenic Carriages.

Description:
Now, instead of instantly moving to the chosen destination, cabs will actually travel between cities, and you will be able to enjoy the beauty of Skyrim while sitting in a carriage. The mod replaces the carts that instantly transport you to your chosen destination with a fully functional network of cabs running between cities! Now you can admire the beauty of Skyrim while sitting in a carriage taking you to the selected city.

Update:2.3.6
- Route maps have been removed, which show the routes along which the carts travel, they can (were) found near the carts themselves, they were introduced in the old version 2.0.6, but there were too many conflicts because of them and they create too many problems for Skyrim Special Edition (but this mod is not yet available for Skyrim SE, it is not clear what the author means, probably difficulties in porting).

Changelog:
- The time limit for stops is now about 2 hours, so that there is more time for conversations and business.
- Corrections have been made for the cart and the driver (to be honest, it’s not clear what exactly, here is the original text “Ensure roving cart is enabled, or disable roving driver with log warning”)
- All changes related to road signs have been removed due to conflicts with some other plugins (I will make compatibility patches for such mods someday).
- A limit has been introduced for stops of approximately one hour.
- Updated patch for "Cutting Room Floor" via additional link.
- Fixed a bug with binding the racial “flag” and changing it to ActorTypeNPC, now there will be a check of the “flag” of allowed passengers in the carriage, so that your horse or any animal companion does not get into the carriage, since there was such an error when in the carriage on the passenger seat turned out to be your horse.
- Moved carts in Riverwood and Rorikstead to free up passage
- Moved carts in Markside (stables) to free up passage
- Carts have been moved to the Nimalten Forest location to free up passage
- More road junctions have been added to the Nimalten Forest location
- Added patch for "Cutting Room Floor" via additional link
- Removed unused northern routes between Morthal and Dragon Bridge (the entire route uses the southern route)
- Fixed various objects
- Updated some road signs to fix compatibility with the mod (others are awaiting a compatibility patch)
- Added a stop at Nimalten and, accordingly, a dialogue with a request to stop near Nimalten
- Fixed a bug with the gate when leaving Helgen
- Corrected the name of the new stop called "Markside Stables" which I mistakenly named in the previous version 2-1-5 as "Markarth Stables" (Markside is a new intermediate stop point that is located in the border area between the Reach and Hjaalmarch, so when traveling there will be a new line of dialogue about a request to stop at Markside Stables)
- Fixed a bug when, when asked to stop at the Markside stables, the cart returned to Solitude
- Added a stop near the Markarth stables and, accordingly, a dialogue about the request to stop near the Markarth stables
- Paid dialogue system for stopping at the desired location, now available only before selecting the desired location, this will fix the problem when the driver chose a long way to arrive at the specified point, making a long detour
- Do not open your inventory while traveling, as this may cause problems, you may end up hanging in the air or standing behind the wagon
- Fixed various bugs when the cart was attacked by NPCs of different factions

More details:
- Cab drivers are available in the capitals of all 9 cities
- The cost of travel is determined by the selected location and the distance to it
- Cab drivers with carts periodically appear near cities
- You can change the view in the carriage from 1st or 3rd person
- Free camera rotation 360 degrees
- On the way, you can ask the cab driver to drop you off, for example, to kill a dragon you noticed, and then continue on your way
- Stops can be in 13 villages located along the route (just ask the cab driver to stop)
- Each cart has its own script and works independently of other carts
- When traveling, you can take up to 3 companions with you

Peculiarities:
- Stop anywhere (start a dialogue with the cab driver)
- You can sleep in the carriage, tell the driver to wake you up upon arrival (this will be a fast journey)
- Variable speed of the cart, you can tell the driver to hurry up and you will go faster (automatic setting of movement speed depending on the territory)
- Compatible with HearthFire DLC (fast travel only)

For updates:
- If you are traveling by cart, then choose a destination in any large city (just not a small one or a village!!!). Once you have reached a major city, you can update this mod. At this point, recently used transportation will stop working. The update will be completed once you enter the city (and then the building). If you are in small towns, idle carts will disappear when you enter a building.
- In general, move to a big city and go into any room and save, then update the mod

Requirements:
Skyrim LE 1.9.32.0.8

Installation: (via NMM manager supported)
Place the Data folder from the archive into the game folder, confirm merging folders and files and activate in the launcher
Patch for " " download from additional link

According to the author:
- This mod can be installed at any time
- This mod will not affect the save game in any way and scripts will not spoil saves
- When the mod is removed, it does not have any consequences on the game.

Known issues and conflicts:
Perhaps in Whiterun there will be a bug when boarding a cart and you will hang in the air, maybe it’s just me, because even without this mod and without the others, the cart doesn’t work in Whiterun for me (everything is fine in all other cities)
The mod conflicts with any mods that affect the game's travel carts, such as Scenic Carriages.


Version: 2.5
Language: Russian

Description:
To travel across the vast expanses of Skyrim, you will have your own wagon, craft, storage, portable camp and camping equipment for the game. You can travel with your companions across the expanses of Skyrim. The manual books are in the wagon menu. To harness a horse, you must first create the necessary things, such as a harness. Since there are many companions in the game, you gain spell power, allowing you to make any companion stand out. You can place passengers using a learned spell and use the UFO mod or similar mods for multiple passengers. You can customize your wagon, make canopies, change the appearance and so many other features. You can create your own portable camps whenever you want to relax. You can transport your goods and cargo. When you enter the game, you will receive a notification that you have become the owner of the cart.

Update:2.5
- Added a new book “Nomad Equipment” volume VIII, with this book you can learn crafts such as making dummies and shooting targets (book in the cart inventory)
- Added a new spell "lie down", "sit down", "make a fire" ("bundle of firewood" no longer exists)
- The companion system has been reworked, now there is support for 4 companions (you can carry 4 companions in a cart)
- The system for entering and exiting the cart has been reworked
- The translation into Russian has been completely updated, since the author has changed a lot of things, and the prefix “Dova” has been added to each element and item to make it easier to find the right things, for example, Dova is a fire, Dova is a torch, and so on
- For some reason, the author deleted the configuration file xgfPferdeKarren-en.ini from the archive, I left it in the archive, but in an optional folder, first try using the mod without this file, if something goes wrong with the physics of the cart, then install this file, install it in the Data folder along with the main files xgfPferdeKarren-en.bsa and xgfPferdeKarren-en.esp

Changelog:
- Four new bags have been added, a bag with Dovahkiin’s herbs, with Dovahkiin’s provisions, with Dovahkiin’s soul stones, with Dovahkiin’s materials
- Added Dovahkiin's sleeping place
- Added a new spell "Dovahkiin Equipment Mode"
- Added options "Sit", "Lie down", "Depart"
- The patch for the mod “Month of Frost - Frostfall” is already built into the mod (if you installed the previous version of the mod, then delete the file xgfPferdeKarren-en-CFSupport.esp)
- Added a barrel of salt
- The spell “call a cart” also calls a horse if it was harnessed
- Added a new Menu after reading books
- Added 7 new books (can be found in the basket in the cart) are required reading to learn how to make equipment
- Added recipes for smelting weapons
- Added poles for creating tents and tents (sold in Riverwood or from Khajiit travelers)
- Added new option for saddle
- Added a new option for collecting wood
- Support for the Month of Frost - Frostfall
- Added an optional patch for compatibility with the Frostfall mod - Month of Frost
- Follower system changed for more choice
- Ai Followers is checked when moving
- Quest Followers such as Serana and Vilia can now use the cart (Followers must not be members of the CurrentFollowerFaction(0)
- Added new campfire
- The main script for the mod has been completely redesigned
- Added new script for chair
- Added a new sleeping bag
- Added its own ini file with Physik for the cart (in the archive, must be installed together with the data folder from the archive)
- Update optimization scripts
- Updated scripts for a portable fire, torch, cart, desktop and autoloading
- Fixed many bugs (everything works 98%)

How to start using the cart:

Calling a cart:
- After installing the mod and when you enter the game, you will receive a notification message and a window that you have added the spell “Call a Cart”
- Choose a suitable place to call the cart, take the spell that is in the magic menu and cast “Scream” (Z)
- A cart will appear in front of you without a horse and without harness, only a cart
- Next, to learn and read all the books and manuals on what and how to do, activate the “E” cart and you will see a menu with settings
- Select the option and the cart inventory menu will open and take all the books
- Now all the books are in your inventory, learn and read them all! After reading everything will be available for everything else that is described below. The books have VIII volumes and one book “Dovahkiin’s Cart”, read all the books one by one, after reading each book and after closing the book a menu will appear, which will indicate the things that will be made in the forge and at the tanning stand, there is also a value # and exit, and in the same designation window 0 is on and 1 is off, use the # button to set the value to 0 if you want all the items described in a particular book to be added to the forge or tanning stand, if you want to remove recipes from the forge or tanning rack, then set the value to 1 after reading the books. Be sure to read the book “Dovahkiin’s Cart” and set the value to 0 and then the harness will appear on the tanning stand, and then decide for yourself how and what to do...

General leadership:

Cart control:
- To use the cart, you need a “Harness”. Craft it at the Tanning Machine. Place "Harness" in your horse's inventory, you can now harness your horse to the carriage.
- Through the “Carts” menu, you can access the Cart and Horse inventory, as well as various settings (speed, appearance, etc.).
- If you want to ride a horse again, you need to harness the horse and through the horse’s inventory (cart - further - horse’s inventory) replace the Harness with a Saddle.

Capabilities:

Summon Cart:
- If the cart fell into a ravine, find a large enough, flat surface. Use this ability and the cart will move to the selected location.

Passenger in the carriage:

If you are playing with a multi-companion mod (for example UFO or AFT or similar mods), using this ability you can choose a companion who will travel as a passenger in the carriage (you can carry 4 companions)
- The rest of the companions will use the horse movement system using the UFO mod or similar mods

Items for creating a camp:

Simply discard the crafted items from your inventory. They will come into view in front of you. Some can be used immediately, others have a "Setup Menu" (change height and position). Fires and torches burn out over time and require new fuel. A new fire (Cart - Bunch of wood) burns for 2 hours. Later, you can throw 2 logs into the fire, ensuring combustion for the next 2 hours. Torches require "Torch Oil" and leather strips, burning time is 4 hours.

Camp setup:
- Arokha's Tent
- Dovahkiin's tent
- Skewer
- Torch
- Torch oil
- Screen
- Bundle of firewood
- Sleeping bag
- Chair
- Bonfire

Storage:
- Barrel 1
- Barrel 2
- Small chest
- Large chest
- Safe
- Bag of herbs
- Bag of provisions
- Bag of soul stones
- Bag of materials

Horse armor:
- Ebony armor
- Daedric armor
- Dragon armor
- Dwemer armor
- Warm armor
- Leather armor
- Nordic armor
- Shadowmane's saddle

Problem solution and tips:
Some people are unable to harness the horse to the cart - quickly press the key with the "Attach" command 2-3 times in a row, as quickly as possible

Important!!!
- For those who are unable to harness a horse to a cart (with the command “Harness a horse” the cart jumps, but the horse does not harness), you need to enable fast travel with a horse in horse control mods like Convenient Horses or Immersive Horses.

Follow the instructions, carefully read the books and recipes from this mod!!!

Requirements:
- Game version 1.8.151.0.7 and higher
- SKSE 1.06.09 and higher
- For use together with this mod, UFO or AFT or similar mods are recommended

Compatibility:
- Dawnguard
- HearthFires
-Dragonborn
- Hypothermia
- Frostfall - Hypothermia Camping Survival
- Imp's More Complex Needs
- UFO
-EFF
- A.F.T.
-Vilja
- and many other mods

Complete removal of the mod:
- Make sure your horse has an original game saddle
- Take all your belongings from the Cart and Storage containers (from baskets, from horse inventory, from barrels, from chests)
- Remove all the cart elements from your inventory somewhere in a chest in the house for example
- Save as a clean save
- Delete Files (xgfPferdeKarren-en.esp, xgfPferdeKarren-en.bsa)
- Remove Physik settings in your Skyrim. ini (if you registered it yourself) or the xgfPferdeKarren-en.ini file from the Skyrim\Data folder
- Install a new version of the mod

Installation:(only manually, the archive will not be installed via NMM manager)
Place the Data folder from the archive into the game folder (not Data inside Data, but on top), confirm merging folders and files and activate in the launcher
In the optional folder there is a file xgfPferdeKarren-en.ini, which is responsible for the physics of the cart, in the new version of the mod 2.50 the author deleted this file, or maybe forgot to add it, in any case, first try using the mod without this file, if something goes wrong with the physics carts, then install this file, install it in the Data folder along with the main files xgfPferdeKarren-en.bsa and xgfPferdeKarren-en.esp

You can enter or change the following parameters in the xgfPferdeKarren.ini file:(everything is default)
To change the cart physics:
fWheelAngDamp=0.1100
fMass=330.0000
fFriction=100.0000
fGravMult=9.0000

To change the camera position, you can register these parameters in the Skyrim files. ini which is in the save folder or in the xgfPferdeKarren.ini file:
fActorFadeOutLimit=-100
fOverShoulderPosY=0.0000
fOverShoulderPosZ=0.0000
fOverShoulderPosX=0.0000
fOverShoulderCombatAddY=0.0000
fOverShoulderCombatPosZ=0.0000
fOverShoulderCombatPosX=0.0000
fOverShoulderHorseAddY=0.0000
fOverShoulderHorsePosZ=0.0000
fOverShoulderHorsePosX=0.0000
fMouseWheelZoomIncrement=0.050
fVanityModeMaxDist=1000.0000
fVanityModeMinDist=155.0000
fMinCurrentZoom=0.001




Description:
To travel across the expanses of Skyrim, you will have your own cart, craft, storage, portable camp and camping equipment for the game.
You can travel with your companions. You can find the cart at the stables in Whiterun. The manual book is in the cart menu.
To harness a horse, you must first create the necessary things, such as a harness, a chair and everything you need for traveling.
Since there are many followers in the game, you gain spell power, allowing you to highlight any follower.
You can place passengers using a learned spell and use the UFO - Ultimate Follower Overhaul mod for multiple passengers.
You can upgrade your cart, make canopies, change the appearance and many other functions.
You can create your own portable camps whenever you want to relax.
You can transport your goods and cargo.
When you enter the game you will receive a notification that you have become the owner of the cart.

Update: 1.86
- The main script for the mod has been completely redesigned
- Added new script for chair
- Added a new sleeping bag

Update: 1.85
- Added its own ini file with Physik for the cart (in the archive, must be installed together with the data folder from the archive)
- Update optimization scripts
- Updated scripts for a portable fire, torch, cart, desktop and autoloading
- Fixed many bugs (everything works 98%)

Management:

Cart control:
To use the cart you need a Harness. Craft it at the Tanning Machine. Place the Harness in the horse's inventory. Now you can harness the horse to the carriage.
Through the Cart menu, you can access the Cart and Horse inventory, as well as various settings (speed, appearance, etc.).
If you want to ride a horse again, you need to harness the horse and through the horse’s inventory (cart - further - horse’s inventory) replace the Harness with a Saddle.

Capabilities:

Summon Cart:
If the cart falls into a ravine, find a large enough, level surface. Use this ability and the cart will move to the selected location.

Passenger in the carriage:

If you are playing with a multi-Follower mod, this ability will allow you to select a Companion to ride as a passenger in the carriage.
The remaining UFOs will use a horse-mounted movement system using the UFO - Ultimate Follower Overhaul mod.

Items for creating a camp:

Simply discard the crafted items from your inventory. They will come into view in front of you. Some can be used immediately, others have a Setup Menu (change height and position). Bonfires and Torches burn out over time and require new fuel. The new Bonfire (Cart - Bunch of wood) burns for 2 hours. Later, you can add 2 Firewood to the fire, ensuring combustion for the next 2 hours. Torches require Torch Oil and Leather Strips, burning time is 4 hours. Chairs and Canopies are destroyed when the camp collapses and become Firewood.

Camp Setting:
- Aroha Tent
- Dovahkiin's tent
- Skewer
- Torch
- Torch oil
- Canopy
- Bundle of firewood
- Sleeping bag
- Chair

Storage:
- Barrel 1
- Barrel 2
- Small chest
- Large chest

Horse armor:
- Ebony armor
- Daedric armor
- Dragon armor
- Dwemer armor
- Frost armor
- Leather armor
- Nordic armor

Problem solution and tips:
Some people are unable to attach a horse to a cart - quickly press the key with the "Attach" command 2-3 times in a row, as quickly as possible

Follow the instructions and read the recipes carefully!!!

Requirements:
- Game version 1.8.151.0.7
- SKSE 1.06.06 (preferably, although it works without SKSE)
- For use in conjunction with this mod, Ultimate Follower Overhaul-UFO is recommended

Installation:
Place from the archive into the data folder in the game and activate in the launcher


Version: 2.5
Language: Russian

Description:
To travel across the vast expanses of Skyrim, you will have your own wagon, craft, storage, portable camp and camping equipment for the game. You can travel with your companions across the expanses of Skyrim. The manual books are in the wagon menu. To harness a horse, you must first create the necessary things, such as a harness. Since there are many companions in the game, you gain spell power, allowing you to make any companion stand out. You can place passengers using a learned spell and use the UFO mod or similar mods for multiple passengers. You can customize your wagon, make canopies, change the appearance and so many other features. You can create your own portable camps whenever you want to relax. You can transport your goods and cargo. When you enter the game, you will receive a notification that you have become the owner of the cart.

Update:2.5
- Added a new book “Nomad Equipment” volume VIII, with this book you can learn crafts such as making dummies and shooting targets (book in the cart inventory)
- Added a new spell "lie down", "sit down", "make a fire" ("bundle of firewood" no longer exists)
- The companion system has been reworked, now there is support for 4 companions (you can carry 4 companions in a cart)
- The system for entering and exiting the cart has been reworked
- The translation into Russian has been completely updated, since the author has changed a lot of things, and the prefix “Dova” has been added to each element and item to make it easier to find the right things, for example, Dova is a fire, Dova is a torch, and so on
- For some reason, the author deleted the configuration file xgfPferdeKarren-en.ini from the archive, I left it in the archive, but in an optional folder, first try using the mod without this file, if something goes wrong with the physics of the cart, then install this file, install it in the Data folder along with the main files xgfPferdeKarren-en.bsa and xgfPferdeKarren-en.esp

Changelog:
- Four new bags have been added, a bag with Dovahkiin’s herbs, with Dovahkiin’s provisions, with Dovahkiin’s soul stones, with Dovahkiin’s materials
- Added Dovahkiin's sleeping place
- Added a new spell "Dovahkiin Equipment Mode"
- Added options "Sit", "Lie down", "Depart"
- The patch for the mod “Month of Frost - Frostfall” is already built into the mod (if you installed the previous version of the mod, then delete the file xgfPferdeKarren-en-CFSupport.esp)
- Added a barrel of salt
- The spell “call a cart” also calls a horse if it was harnessed
- Added a new Menu after reading books
- Added 7 new books (can be found in the basket in the cart) are required reading to learn how to make equipment
- Added recipes for smelting weapons
- Added poles for creating tents and tents (sold in Riverwood or from Khajiit travelers)
- Added new option for saddle
- Added a new option for collecting wood
- Support for the Month of Frost - Frostfall
- Added an optional patch for compatibility with the Frostfall mod - Month of Frost
- Follower system changed for more choice
- Ai Followers is checked when moving
- Quest Followers such as Serana and Vilia can now use the cart (Followers must not be members of the CurrentFollowerFaction(0)
- Added new campfire
- The main script for the mod has been completely redesigned
- Added new script for chair
- Added a new sleeping bag
- Added its own ini file with Physik for the cart (in the archive, must be installed together with the data folder from the archive)
- Update optimization scripts
- Updated scripts for a portable fire, torch, cart, desktop and autoloading
- Fixed many bugs (everything works 98%)

How to start using the cart:

Calling a cart:
- After installing the mod and when you enter the game, you will receive a notification message and a window that you have added the spell “Call a Cart”
- Choose a suitable place to call the cart, take the spell that is in the magic menu and cast “Scream” (Z)
- A cart will appear in front of you without a horse and without harness, only a cart
- Next, to learn and read all the books and manuals on what and how to do, activate the “E” cart and you will see a menu with settings
- Select the option and the cart inventory menu will open and take all the books
- Now all the books are in your inventory, learn and read them all! After reading everything will be available for everything else that is described below. The books have VIII volumes and one book “Dovahkiin’s Cart”, read all the books one by one, after reading each book and after closing the book a menu will appear, which will indicate the things that will be made in the forge and at the tanning stand, there is also a value # and exit, and in the same designation window 0 is on and 1 is off, use the # button to set the value to 0 if you want all the items described in a particular book to be added to the forge or tanning stand, if you want to remove recipes from the forge or tanning rack, then set the value to 1 after reading the books. Be sure to read the book “Dovahkiin’s Cart” and set the value to 0 and then the harness will appear on the tanning stand, and then decide for yourself how and what to do...

General leadership:

Cart control:
- To use the cart, you need a “Harness”. Craft it at the Tanning Machine. Place "Harness" in your horse's inventory, you can now harness your horse to the carriage.
- Through the “Carts” menu, you can access the Cart and Horse inventory, as well as various settings (speed, appearance, etc.).
- If you want to ride a horse again, you need to harness the horse and through the horse’s inventory (cart - further - horse’s inventory) replace the Harness with a Saddle.

Capabilities:

Summon Cart:
- If the cart fell into a ravine, find a large enough, flat surface. Use this ability and the cart will move to the selected location.

Passenger in the carriage:

If you are playing with a multi-companion mod (for example UFO or AFT or similar mods), using this ability you can choose a companion who will travel as a passenger in the carriage (you can carry 4 companions)
- The rest of the companions will use the horse movement system using the UFO mod or similar mods

Items for creating a camp:

Simply discard the crafted items from your inventory. They will come into view in front of you. Some can be used immediately, others have a "Setup Menu" (change height and position). Fires and torches burn out over time and require new fuel. A new fire (Cart - Bunch of wood) burns for 2 hours. Later, you can throw 2 logs into the fire, ensuring combustion for the next 2 hours. Torches require "Torch Oil" and leather strips, burning time is 4 hours.

Camp setup:
- Arokha's Tent
- Dovahkiin's tent
- Skewer
- Torch
- Torch oil
- Screen
- Bundle of firewood
- Sleeping bag
- Chair
- Bonfire

Storage:
- Barrel 1
- Barrel 2
- Small chest
- Large chest
- Safe
- Bag of herbs
- Bag of provisions
- Bag of soul stones
- Bag of materials

Horse armor:
- Ebony armor
- Daedric armor
- Dragon armor
- Dwemer armor
- Warm armor
- Leather armor
- Nordic armor
- Shadowmane's saddle

Problem solution and tips:
Some people are unable to harness the horse to the cart - quickly press the key with the "Attach" command 2-3 times in a row, as quickly as possible

Important!!!
- For those who are unable to harness a horse to a cart (with the command “Harness a horse” the cart jumps, but the horse does not harness), you need to enable fast travel with a horse in horse control mods like Convenient Horses or Immersive Horses.

Follow the instructions, carefully read the books and recipes from this mod!!!

Requirements:
- Game version 1.8.151.0.7 and higher
- SKSE 1.06.09 and higher
- For use together with this mod, UFO or AFT or similar mods are recommended

Compatibility:
- Dawnguard
- HearthFires
-Dragonborn
- Hypothermia
- Frostfall - Hypothermia Camping Survival
- Imp's More Complex Needs
- UFO
-EFF
- A.F.T.
-Vilja
- and many other mods

Complete removal of the mod:
- Make sure your horse has an original game saddle
- Take all your belongings from the Cart and Storage containers (from baskets, from horse inventory, from barrels, from chests)
- Remove all the cart elements from your inventory somewhere in a chest in the house for example
- Save as a clean save
- Delete Files (xgfPferdeKarren-en.esp, xgfPferdeKarren-en.bsa)
- Remove Physik settings in your Skyrim. ini (if you registered it yourself) or the xgfPferdeKarren-en.ini file from the Skyrim\Data folder
- Install a new version of the mod

Installation:(only manually, the archive will not be installed via NMM manager)
Place the Data folder from the archive into the game folder (not Data inside Data, but on top), confirm merging folders and files and activate in the launcher
In the optional folder there is a file xgfPferdeKarren-en.ini, which is responsible for the physics of the cart, in the new version of the mod 2.50 the author deleted this file, or maybe forgot to add it, in any case, first try using the mod without this file, if something goes wrong with the physics carts, then install this file, install it in the Data folder along with the main files xgfPferdeKarren-en.bsa and xgfPferdeKarren-en.esp

You can enter or change the following parameters in the xgfPferdeKarren.ini file:(everything is default)
To change the cart physics:
fWheelAngDamp=0.1100
fMass=330.0000
fFriction=100.0000
fGravMult=9.0000

To change the camera position, you can register these parameters in the Skyrim files. ini which is in the save folder or in the xgfPferdeKarren.ini file:
fActorFadeOutLimit=-100
fOverShoulderPosY=0.0000
fOverShoulderPosZ=0.0000
fOverShoulderPosX=0.0000
fOverShoulderCombatAddY=0.0000
fOverShoulderCombatPosZ=0.0000
fOverShoulderCombatPosX=0.0000
fOverShoulderHorseAddY=0.0000
fOverShoulderHorsePosZ=0.0000
fOverShoulderHorsePosX=0.0000
fMouseWheelZoomIncrement=0.050
fVanityModeMaxDist=1000.0000
fVanityModeMinDist=155.0000
fMinCurrentZoom=0.001