Stalker Lost Alfa useful nychki on the sprout. Passage of the game stalker lost alpha. Tagged in "Stalker: Lost Alpha"

Secrets and tactics for Lost Alpha

You can find useful use for red barrels, canisters and cylinders. For example, on your way there was a stampede of zombies, and to waste precious cartridges on brainless walking corpses broke. In this case, we throw our combustible equipment under the legs of the zombies and fire a shot. Usually this is best used in dungeons or narrow places where they cannot be bypassed. Or you can just use a knife, but it does not look so impressive. Yes, and the pleasure of the explosion is more obtained :)

On the build Yantar, on the site with a car, which is next to the Sakharov bunker, right in the far part of the security booth in the locker there is a LR300 rifle and a bottle of wine.

A cruel joke from the developers of LA. In the X-7 laboratory, where it is necessary to turn off the earthquake generator, in the flooded hall, on one of the shelves, there is a radio receiver from which German marches sound. It is possible to turn it off by pressing the F key. However, a strange mechanism occurs - after turning off the radio, a dozen pseudo-dogs will appear, some of which will be phantoms directed by a real psi-dog.

If you really need to get to the place where the game does not let you, or feel yourself in the place of God, call the console and write demo_record 3 - an overview of the area from a bird's eye view! How to go down - through ENTER we go down (carefully, from a great height you can kill yourself, although in Stalker the hint from falling is very different from real life). Please note, not your character is flying, but the camera itself, Brief briefing - slow down the speed of the camera Shift, speed up very much - Ctrl, a little more than the speed of standard WS - Left and right mouse buttons, the left is responsible for forward movement, the right of course for reverse .

In the Dark Hollow, after turning onto the road leading towards Cordon, on the left side of the roadway, look for a cross with a gas mask, in the center of an anomalous group with an increased background radiation. There are several quirks around the group + the cross itself is a hiding place. It contains SVD, SVU, OTs-14 Thunderstorm, about 5 ordinary first-aid kits + cartridges for SVD and Thunderstorm. In general, the Dark Hollow justifies its size with many rich stash and definitely worth spending time looking for other caches and other goodies.

The same hollow. Near the gas station with mercenaries. Where is the cave in the rock, next to the hill on the stairs, the house. There is a whole elite detector in the stove.

In the Village location, when we are looking for ecologists for the first time, in the underground rooms resembling a Bar, in one of the green cabinets there is an orange overalls of the Ecologist. Also scattered along this subway are boxes containing tools. For each set of tools, Dee Dee gives a secondary task, collecting which you can turn in to him one by one.

A very useful feature for your money pocket with endless antiviruses! By the way, something similar was in the original PM with Kruglov and Sakharov. It can be seen that sclerosis is irrevocably progressing among all environmentalists ... Once at the Cement Plant in the bunker to the scientists, we approach Dee-dee, start a dialogue, and as soon as he gives us an antivirus, we close and reopen the dialogue without remorse - we weld to the fullest! And so an infinite number of times, until you get tired of taking Antivirus-X from him! Hardcore players and just honest players may not like it. But a freebie in moderation is a useful thing. Perhaps you have the latest patches and this bug-hole has been patched.

There are RPG arrows on the roof of the gas station in Dark Hollow, and the RPG can be taken from the soldier who shoots at you from the bus stop halfway from Dark Valley to the bridge, in the same location.

This can not be called a hiding place, but just a little secret of the game. I'm sure I'm not the first attentive who found it. When Veles, the leader of the sinners, takes your equipment from you, gives you an ordinary AK and a bandos jacket, you should not humbly be content with what was given out. Behind you is a blue box on the shelves, which contains all your belongings, and you can safely take it without any consequences for the plot and relations with Sin.

On the territory of Amber Lake there is an army SKAT. It's on a shelf in this building. I won't say which building. Develop your eye and try to find it yourself, there are initial search conditions.

When we pass Yantar and find a scientific bunker with Sakharov and the military on guard, there is a descent into the pit near it, there is a stalker with a sour mine next to him, with whom an audio dialogue is triggered at the first meeting. As we listen to his problem - we accept the quest to find his weapons in this cave. We go down the descent of the pit, surf through the intricate tunnels, carefully remember our routes, ignoring the slow zombies, and in the end we find a room with those bloodsuckers. If you still want to live, we use the pheromones given to us so as not to become a potential bloodsucking dinner and we pass through a room with a frantic background (you can even run, the bloodsuckers will not react). We grab the Thunderstorm and get back to the surface along the already studied route. For this quest, the overjoyed stalker gives... SEVA! A very good jumpsuit, especially if before that you were worn in the "Dawn" or, God forbid, in a ragged newbie leather jacket.

Not really a secret, it looks more like trading nuances, many probably should know. In a bar, it is more profitable to sell all the trophy swag to Petrenko than to the Bartender. The prices are much more pleasant, plus the debtor, unlike the bartender, buys absolutely everything. Finally - when you are going on a long trip, and you do not want your guts to stick together - we buy provisions from the stalker brothers. I don’t know about the other, but they literally cost a penny to “eat”

If someone managed to sow a sleeping bag (although this is impossible), you can go to the Dead City location, go into a gray building without windows. Inside there is an empty dried up pool, you should climb the stairs, and then you will immediately see the treasured lockers. In addition to the bag, there are also batteries, a VOG-25 and an anomaly detector.

CODES.

The code for the safe in the new bar - opens only when joining the Debt.
- Password from the locked room in x10 - 1234.
- The code from the Borov's safe is 4 9 5.
- The code to Petrenko's safe is 123.
- Code to many computers top_secret.
- The code to the Hog's safe in the Dark Valley is 295.
- Code from entering X-18 5271 code to computer 9231.
- The code to the safe in the Rostock location, in the building with chemical 437, where we use the gas mask. The safe is in a small room, climb from the roof.
- The code for the safe on the radar is 218. The quest associated with it is given by the Nomad at the same location.
- The code for the door to the Pripyat dungeon is 4134.
- Code from the entrance to the Sarcophagus 4237.
- The code for the safe on Cordon at the military is 471.
- Password in the tunnels to exit to Pripyat. There should be a corpse of a stalker lying around. We remember where we saw the corpse of a stalker under broken pipes. You need to jump on these pipes, and there will be wooden walkways to pass into a short tunnel - there will be documents with a code (code 4134).
- 2345 - password from the subway in Pripyat.
- The password from the computer on the second floor of the mercenary base in the army warehouses, where they hid from the ejection, we look in the PDA, it falls from the corpse, from which the artifact was taken.

So, I will try, perhaps, to summarize all of the above and make a more or less detailed guide on all the documents of Agroprom.

The first two are in the dungeons.

Both of them are in Strelok's closet, the door to which is locked in DC (at 1.4004 exactly), the key lies in the depths of the dungeons. To find it, go/return to the stairs closest to the closet (there are three cabinets nearby, a couple of curved pipes on the wall, the walls at floor level are painted blue). There you find an elevator shaft, go down the stairs next to it, then another shaft, also go down until you reach a passage with signs "do not open ..." and "rules and regulations established ..." Go through there and you you will immediately see a ventilation duct slightly to your left, from where light breaks through and where the fan rotates. Come close to him and take the key, it lies there.
Return to the closet, open it and take both documents. The first one, the short story "The Deepest Darkness", lies in a niche on the opposite wall from the entrance, behind a reddish-brown cabinet. The second - a sheet with records - near another niche, to the right of the previous one, next to it there are three wooden racks, on the highest one lies a blue army first-aid kit, on one of those that is lower - the desired document.


In the same dungeons, the player must find the Strelka flash drive. After taking the book and "activating" it in the inventory in the "Journal" section of your PDA, an entry from this book will appear, which contains a hint on where to look for the flash drive. Deciphering it is quite simple, but finding the cache using the decrypted hint is a little more difficult. That's why...

Exit the closet and go down the corridor to the right, then turn right again, into the first passage between the two corridors with acid anomalies. There, carefully inspect the ventilation pipe on the ceiling, look for a broken grate. The secret is behind her. When aiming the sight at it, the inscription "Search the box" should appear below. If you can’t get it off the floor, climb onto the nearby medical equipment. Important: after taking a flash drive, a controller will appear in the dungeons, which can "wind" the player, even if he is on the surface. To get rid of him, return to the corridor where you took the key to the Arrow's closet - he is there.


Now documents on the base of the military. Before collecting them, it is desirable to clear the base to zero - this way it will be much easier and calmer to collect documents.

In total, there are six documents on the base, not counting those in the case and go through the quest as the main ones. Three of the additional ones are still in the same main building where the case is, three more are in other buildings on the base.
1. Journals with calculations - lie on the first floor of the main (three-story) building, on a table with flasks and red jars in the southwestern (lower left) corner of the building. This table is by the window.
2. Scientific project - also on the first floor, on the second table with the same flasks and jars. This one is already in the eastern (right) part.
3. Note to the Director of the Research Institute - on the third floor, on a tin table with six rectangular indicators on top. This table is the closest to the one from which you took the case of the main task. The document lies on the bottom of this table (there may be a bug in which it is not visible and / or impossible to pick up, in this case, throw a grenade at this table so that the document flies off).
4. Professor's diary - located in the building to the left of the main one. This building has an almost square shape, made of gray bricks, and on one of the walls there is a fire shield and a ladder to the roof. Once inside, go through the first room and enter the one where the fire in the barrel is burning. Look for a table there, next to which there is a computer on the floor. The document is on this table.
5. Notebook - lies in one of the two buildings of white and pink color with a sloping roof. Specifically - in one of them, which is closer to the main building and whose porch overlooks the gray brick building where you took the previous document. Climbing up the porch, go forward to the wooden bench - the document is on it.
6. Invoice - lies at the checkpoint near the northern (upper) entrance to the base. This is a very small building, next to which there is a barrier and a pole with a lot of spotlights at the top. Going inside, you will immediately see another reddish-brown cabinet (the TV is on the shelves to the right of it). The document is in the top compartment of this cabinet. It is worth noting that it is almost invisible to the player, you can see only its very edge.


That's all the documents that can be collected at the Research Institute "Agroprom". I will also add that you can understand whether you have collected all or not all the documents at the military base in the task menu. Until you collect everything, the quest item "Take everything left" will not be marked as completed.

S.T.A.L.K.E.R: Lost Alpha is a standalone addon for S.T.A.L.K.E.R: Shadow of Chernobyl. This modification does not depend on the original version. It took the developers a lot of time to create it.

For fans of the stalker lost alpha, the passage causes conflicting reviews. Some argue that it is almost impossible to get to the finals, others do not see any difficulties.

There are also many rumors about the passage of such a place as a laboratory in the plot of the game. In the stalker lost alpha, the passage of the x18 laboratory begins with obtaining a code for entering the laboratory itself. You can get this code by talking to Veles. When you get the code, go down to the basement of the administrative building along the stairs leading to the laboratory x18. Your task is to find five folders with documents and a computer. Especially for you, we have prepared a clear description of the location of these items in order to reduce precious search time.



The full walkthrough of the stalker lost alpha is to reveal all the secrets of the game, explore every abandoned corner, enjoy the game to the fullest. Features and passage from Gleb Stalker Lost Alpha can be viewed in the video. By the way, I would like to note that Gleb's video works are especially popular among the players.

The passage of the game stalker lost alpha full walkthrough will reveal to you the enormous possibilities of exploring the stalker world. Will give access to many caches that store very valuable things. But if you are not in the mood to wander the abandoned streets of locations in search of hiding places, then you can look for a guide with a complete description of the stalker lost alpha walkthrough x18.

As planned by the authors of the mod S.T.A.L.K.E.R .: Lost Alpha, you will face difficulties in a location such as the Pripyat Dungeons. In the stalker lost alpha dungeons of Pripyat, the walkthrough begins with your hero getting into an abandoned hospital and meeting with a guide, who will lead to the entrance of the dungeons. Stock up on ammo, because on the way of exploration you will have a sea of ​​zombies and bloodsuckers. In the Pripyat Dungeons themselves, you need to find documentation with a code for the door, which lies in a tunnel not far from the corpse of a stalker under a broken pipeline.

Difficulty can also be caused by the stalker lost alpha dark valley passage, where you will encounter impossible tasks at first glance. Actually it is not. Do not waste time and do not go to the Bartender, but immediately follow the tasks. After finding all the caches and completing the quests, find a white car in which you must leave quickly, otherwise you will be shot from a helicopter and die.

AT THE END OF INSTALLATION ON<> INSTALLATION MAY APPEAR HOLD, DO NOT BE AFRAID! KEEP WAIT!

Found a small FAQ I really don’t know if it is relevant in this version or not, maybe it will help someone.
You can post solutions here.

Correct installation

After the race Lost Alpha you need to unpack the first archive - all other archives are unpacked after the first one automatically if they are all in the same folder.

Next, you need to run setup.exe and instead of installation folder "C:\Program Files(X86)" install the game, for example, in "C:\Games", but rather on some non-system partition, for example "D".

During the installation of the game, do not refuse additional software and codecs!

If you have already installed the game in Program Files then saving will not work. Windows blocks changes to files in folders Program Files.

If you have already installed Lost Alpha, you can cut and paste the game folder in any convenient place, except for the ill-fated folders Program Files And Program Files (X86).

Developers are currently looking for a solution to this problem.

All users 32 bit systems.

Be sure to delete the msvcp120.dll, msvcp120d.dll and msvcr120.dll files from the bins folder in the game directory. This solves a lot of problems.

Due to incorrect settings, there may also be crashes!

Settings

Before starting the game, you can delete the user.ltx file in the appdata folder so that the game automatically picks up the graphics settings for your system.

In the menu, you can immediately go to Options, to the Game section and select Russian - then at least part of the text will be translated.

IMPORTANT!
Click here " display the main character's shadow"That is, the bulb should not glow.

Turning off the display of the GG body eliminates 2 critical bugs (crashes), one of which reports "bone". In addition, this setting brings back the sound of walking!

Everything is clear in the basic graphics settings. But what about the new additional settings and how do they affect performance?

If performance is poor under dynamic lighting, turn off the HBAO/HDAO/SSAO. This can give a very significant boost. FPS!

If this does not help, then turn off all additional effects, such as the rays of the sun.

With a stable departure when moving from the Landfill to the Bar: switch from static to dynamic lighting.

Do not change the quick save button F6.
Load a quick save after the end of the game, otherwise there will be a crash, and it is better to save through the save console and any number / letter, and load through the menu.

If you don't like a sky that's too bright (or too dark):
Open the console "Yo";
There we write r2_tonemap_middlegray 0.5;

Disabling blur (blur) when moving:
Open the console "Yo";
We write the command r2_mblur 0, or disable it in the game settings.

Don't kill faction merchants - otherwise savegames won't load.

What to do if it crashes when moving from the Landfill to the Bar?
Answer: Change lighting from static to dynamic.

Why doesn't Fox repair weapons and upgrades?
Answer: We throw out all the weapons and armor from the inventory, except for the one you need, and so repair one by one, this also applies to upgrades. In the upgrade menu, you need to poke not on the upgrade icon, but on the lower left corner of the icon strip, then the upgrade selection sometimes works.

What to do if it crashes when moving from the Junkyard to the Dark Valley?
Answer: Change lighting from dynamic to static.

Killed a sniper in a landfill, caught a flight, what should I do?
stack trace
00236FE8274A xrRender_R1.dll
00236A836029 xrGame.dll, CDialogHolderoperator=()
0023011FDBBC XR_3DA.exe, CEventoperator=()
00230124397A XR_3DA.exe, CRenderDeviceon_idle()
00230124330A XR_3DA.exe, CRenderDevicemessage_loop()
002301243E3E XR_3DA.exe, CRenderDeviceRun()
002301211E0A XR_3DA.exe, CApplicationCApplication()
Answer: Try to replay.

When you first enter the arena, where there is a fight with two dogs, for some reason they are not there, what should I do?
Answer: Wait for a fix.

The "Air Options" button does not work, what should I do?
Answer: Wait for a fix.

Why are colored glasses?
Answer: Wait for a fix.

Why does an attempt to view the list of contacts in the absence of people nearby lead to a crash?
Answer: Wait for the fix and avoid pressing this key.

Why weapons for some unknown reason are not refilled with cartridges, although there are plenty of them in the backpack?
Answer: Try to hang their belt (where you hang art).

Saves not working, what should I do?
Answer: Remove all prohibitions for the user in the properties of the user.ltx file. And just in case, run the game as an administrator (if the confirmation window is annoying, then turn off UAC (User Account Control)).

Can't change gamma, contrast, brightness?
Answer: this is due to the full dynamic lighting dx 10, you need to change it to another lighting, or change it in the driver settings.

Departure solution from Borov's safe:
We extract the contents of the archive to the folder with the game and agree with the replacement of files.
http://sendfile.su/972979

User guide

Zone map

TIPS FOR PASSING.

code to Petrenko's safe 123
code to many computers top_secret
the code to the Hog's safe in the Dark Valley is 295
code from the entrance to X-18 5271 code to the computer 9231
the code to the safe in the Rostock location, in the building with chemicals 437 where we use a gas mask, the safe is in a small room, climb from the roof.
the code for the safe on the radar 218 is given by the quest Nomad at the same location.
code from the door to the Pripyat dungeon 4134
code from the entrance to the sarcophagus 4237

Enter the codes for the safes like this, see the screenshot, press the first digit on the edge of the wheel, press the second digit on the center (a click should be heard, if this did not happen then press reset and on a new one) the third digit is again the edge of the wheel.

On location Amber you can find two great costumes at once, the first is Army body armor, it is located not far to the right of the transition to Dead city there is a concrete bunker and a lot of anomalies, it lies on a wooden rack, on the top shelf, there is also an army first aid kit.

And the second costume is known to everyone SEVA, get for the search quest Thunderstorms For NPS stock up cartridges, it's better to take a shotgun, as it will be easy there crowd of bloodsuckers, in the same tunnels is coil of wire which scientists need for the main quest.

Well simple advice, do not save much money until you pass Dead city, well, spend everything you have before you go there, they will be taken away there anyway.

A very simple way to make money, though it’s almost at the end of the game, for example, I already had more than a million, so I didn’t really need money.
I advise you to collect from the very beginning snork parts(do not sell them) then when you have the opportunity to take the task from Didi (Cement plant) just for prey snork parts when you turn in the quest, you will receive one Antivirus which is quite expensive, in such a not tricky way you can easily raise a lot of money, this quest is repetitive, and in order to take it again, just save and load the game, and the quest will appear again.
By the way, who does not know the same scientist are given three boxes details, damn them, I dragged them through almost the entire game, I didn’t know where to put them, only the weight in the inventory was taken away.

Patches

v1.30013

http://www.moddb.com/mods/lost-alpha/downloads/stalker-lost-alpha-v130013-patch
https://disk.yandex.ru/public/?hash=chpVH/wS2rcP/EBe2MrKv6HoioFcEbLtOi1ZOMEaGI4%3D

The first village, the village of beginners. In one of the houses on the left side, in the room of which there is incomprehensible vegetation on the ceiling, there is a basement. The entrance to it is littered with boxes. It has two first-aid kits and a bunch of canned goods :)

In the Village location, when we are looking for ecologists for the first time, in the dungeon, in one of the lockers there is an Ecologist suit.
Also in this subway are the boxes in which the tools lie. The secondary task to find these tools is issued by the scientist Dee Dee.


In the village of beginners (On Cordon) there is a well, if you look into it, you can see corpses
Such a trick is when on the Cordon, on the instructions of Sidor, it is necessary to take out the bandits at the coal plant, before going to the plant, a video is played in which the bandit speaks with a mercenary and they have 2 sig550 with a pitsel Glushak and a grenade launcher. So if you take this task and don’t go to the factory (the main thing is that the video doesn’t play) but go around on the left side, then this bandit and hiring can be killed (for example, you can borrow from the SVD on the bridge from the warriors) and you can take 2 whitefish 2 berets and hire combo. Love gambling? Means You will definitely like Azart Play, slots, jackpots, card games and so on.

Dark Valley: in the upper right corner of the map, where there are a lot of holes, ravines, we are looking for an anomalous field, there is a trailer there, we go in, and we pick up Leru 300yu, with a silencer and a grenade launcher.
Dark Hollow: on the roof of a gas station near the shore where many ships find charges for RPGs, the RPG itself lies at a bus stop, next to the transition to the TD.

Cordon: at the place where the base of the Stalkers was in the ChN, in one of the houses next to the Tunnel, Brownie will meet us :)
Dark Valley: do not forget about the warehouse, at the Bandyukov base, at the place where the PM was in the original, from sweets, there is a Revolver and a very useful shotgun.

Dark Valley: Near the base of the Bandits at the gas station lies the corpse of Stalker, he has a rare BM-16.

Forest: The most notable is the Yellow Dwarf. You can take a walk to look at that idiot running behind the Bandit parking lot closer to the transition to the Bar.

In the Agroprom Research Institute, on a mission where you need to look for Strelok's things in the dungeon, there is a room in which there is a quest book. To the right of the stash with the book, on the wall where the mesh is broken and the pipe passes, there is a hidden cache. It is located closer to the corner on the left (if we look at this side) in the hole from which the pipe passes.
There I found AKMS (which everyone is looking for so much, but it's so-so, you can't even put on optics), a couple of first-aid kits and an artifact that gives 100% health, 10% bullet resistance and rupture.


In the Dark Hollow, after turning onto the road leading towards Korodon, on the left side of the roadway, look for a cross with a gas mask, in the center of an anomalous group with an increased background radiation. around the group there are several twists + the cross itself is a hiding place. it contains SVD, SVU, OTs-14 "Groza", about 5 ordinary first-aid kits + cartridges for SVD and "Groza".
Dark hollow. Gas station with hires. Where there is a cave in the rock next to the house on the hill. There is an elite detector in the stove.
in a dark hollow (see screenshot where) in the village, find a house in which a fire is burning, climb through the window where there is no frame and there is a backpack in the stove, this cache is an excellent artifact and there is good profit in this house. Caution in the village of chimera and zombies!!!


In a dark hollow, in a small village east of the southern exit from the mines, in a house with a clogged entrance, there is a cache, there are 2 cool art. In the house located in the southeastern part of the map near the infected tunnel, there is an elite detector in the cache.
In the dark Laschina. There, to the left of the road, there will be a Cross and a lot of anomalies around. Cross Stash


Vintorez is in the Dark Hollow and there is also a Thunderstorm with IEDs and SVDs. The cache is located next to the crossroads. How to go to Cordon, there will be 2 houses on the left, and zombies will roam nearby. And if you look towards Cordon, there will be an anomalous field, there are a couple of artifacts and a cross. There is also a cache.

On the amber on the site with a car, which is next to Sakharov's bunker, right in the far part in the security booth in the locker there is an LR300 and a bubble of wine.


There is a descent into a pit near Sakharov's base, a stalker stands near him, you offer him help, he gives you a quest to search for his weapons in this cave. We go down, we go along the tunnel, then there will be a crowd of blood-sucking types. You can use pheromones (given by Sakharov, the quest is completed along with him). We pass through the room with a frantic background (we even run =)) Grab the Thunderstorm and back to the surface. For this quest, the stalker gives us SEVA.

Army warehouses, the village of krovosov, in the tower on the penultimate flight of stairs there is an LR 300 with two packs of AP cartridges.


also in one of the houses in the stove (possibly random) swag.